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The Little Game
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==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Player Character Origins'''</div>== None of the PCs will have left the vale. They will know each other but may only have dealt with them a few times each year. So PCs may know each other well, or may have heard of each other. (This is because i may start a couple different groups of players in the same Vale) Most normal animals are common. Giant Spiders and Giant rats are common foes. The spiders are about the size of a pug. The rats often as large as a corgi and are fierce. Growing up, Vale kids were encouraged to hunt and kill these pests, as well as regular rats. They are told not to fight wolves, but to tell adults if they see wolves. Legends of Koblolds and Orcs are the stuff of scary campfire tales but elders of the tribe assure the young they exist. Relics from some ancient battle adorn the walls of the '''Inn at Jenkins'''. Giant Rats provide meat and fur. A soft fur, when treated, provides cloak linings and blankets. Giant Spiders are often mixed in fertilizer providing exceptionally helpful nutrients. Youths often get treats and trinkets and toys for killing giant rats and spiders. Sometime even coppers. The game begins with a hunt for spiders. ---------------------------------------------------------- Each player will begin with an extremely rural background. Farmer, woodsman, miller, innkeeper. Blacksmith. Hunter. One PC will be a Blacksmith’s son or apprentice. One will be an Innkeeper’s son or ward. The GM's Pc/Npc will be a Bard's Apprentice whose master has died, or may die in an early game. PCs will have been raised in a nature oriented religion with a sufficiently complicated theology they are only barely knowledgeable about. Consider it like knowing the holidays, marriage, death rituals, and little else. A class of nature priest similar to druids or friars travel among the land performing needed ceremonies. A PC might be an apprentice of such a person but would never have left the Vale. PCs will have a personal knife, mostly an eating utensil, and a small collection of other items such as fire-starting kit. Salt & pepper bag. Ball of twine. There will be a few small bows. A skinning knife. PCs will have rural skills. ----------
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