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==Brecconary== [[image: Brecconary2.jpg|400px|thumb|right|The town of [[The_Sorcerers_Labyrinth:Brecconary|Brecconary]], population just under 5,000. <br>Work in progress!]] The adventure starts at dusk in the town of [[The_Sorcerers_Labyrinth:Brecconary|Brecconary]] during the harvest festival. Brecconary is a large town of just under 5,000 people. But, during the festival, it's swelled to thrice that population. Search rolls are at +1 (See B518 or City Stats p. 5). Read aloud the following passage: {|style="background:#ffdead;" border="1" |- | Width="300px" | ''It's just past dusk in Brecconary. Any other day and Brecconary would be considered a quaint, happy town of just under 5,000 residents. But, today is the first day of the harvest festival and Brecconary has swelled to thrice that population. ''All the inns and taverns are full, as are the bustling, crowded streets. Exotic beasts roar from their cages in the traveling menagerie. Acrobats, clowns, fire-eaters and jugglers entertain the masses at the circus. Merchants-a-plenty hawk their wares, each louder than the next. There's something for everyone, and that something can be found on almost every corner. |} Tell the players that up to this point, they've been approached a number of times by beggars and panhandlers. Any particularly charitable or generous PC will have undoubtedly given away handfuls of coin. If any PC's have such disadvantages, ask how generous they have been with those that have approached. Judge their amount as either stingy, adequate or generous. Don't tell the players, but if the amount is stingy, their PC is cursed with a minor, temporary disadvantage at quirk level. A suggestion is Destiny (receive bird droppings on head today) [-1]. The gods must have their eye on Brecconary tonight -- if the amount donated is truly generous, the PC receives a minor advantage at perk level that lasts no longer than through the night. Do not tell them what the perk is. A suggestion is Serendipity (find a great price on a single item) [1] or Luck (one roll) [1]. If any player is a spendthrift, no doubt they have been to a number of the bauble-selling merchant carts and stands lining many of the roads. Have them make a self-control roll. For every point they fail, they spend 5% of their loose cash on nearly worthless items. On a critical failure, they spend it all on one gaudy piece of junk. If any male character is Lecherous, they may get lured away by one of the many lusty ladies of the night. Have him make a self-control roll or be taken out of the next scenario ("Of Drunks and Mirrors") for a quick tryst at one of the local brothels or seedy taverns. The meeting will cost him about a half hour and the price of a glass of ale -- or an hour and $25 up front if he fails a second SC roll and goes through with the act. Good role-players, depending on the nature of their character's disadvantage, may not want to attempt this second roll.
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