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The World Tree/Act 2
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== Adventure Hooks == Although the party is already on a "main quest", these hooks are used to engage characters into the story and build knowledge to create the background, purpose, and importance of the World Tree as well as preparing them for encountering Magnus again. The following acts can be manipulated as you, the DM, chooses. What ''is'' important is allowing players to find the knowledge held within each act. (Example: insert your favorite dungeon designs instead of the one used in [[The World Tree/Act 2/Scene Levels|Scene Levels]] for this act. === Hook: Of Loot and Vagabonds === ''Nefaria has informed you of a tomb located near Ael'Dea that holds the remains of the Ashen Warrior. She claims that if we are able to retrieve the remains, the warrior can be resurrected for their cause by her. The catch is a heap-load of monsters and traps located within her tomb that are used for this very reason.'' Those who have engaged in the story line, love a good dungeon, or a good alignment will happily spring at this chance. Be sure to explain who the Ashen Warrior is and her deeds to the players before Nefaria arrives (easily done through recapping the [[The World Tree/Act 1#Scene 1| Scene 1]] of [[The World Tree/Act 1|Act 1]]. '''Quest XP''': XXXXxp (minor quest) retrieve the Ashen Warriors remains from her tomb. === Hook: ...ESPECIALLY loot. === ''Nefaria said something about a warrior from eons ago...but what's really important is the weapons she holds within. The Bane of Magnus and the Ashen Mace, among other amounts of tribute are free for the taking. A pretty penny can be made!'' This hook works best with PCs who are more interested in gold or magic items. Be sure to explain the history of the dungeon, the Ashen Warrior, and the items she carried. '''Quest XP''': XXXXxp (minor quest) retrieve the magic items and as much gold as possible.
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