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==City Data and Demographics== ===Overall information=== *Population: Up to about 40,000 *Government: A lord mayor presides, with several other nobles sharing responsibility for surrounding areas and government functions. The lord mayor oversees the city administration. An elected city council represents the middle class and hold less power than the lord mayor. Other religious groups and guilds serve as important power centers as well. *Defense: The city supports an army of professional soldiers, guards, and town watch. Each noble in residence maintains a small force of personal bodyguards. High walls surround '''Daerum''' in order to protect the inhabitants from the cannibals. *Commerce: Almost any goods or services are readily available. Many inns and taverns support travelers. *Organizations: A multitude of temples, guilds, and other organizations, some of which hold significant power in city affairs, can be found within the city's walls. Notable ones include the temple of Gielel (under head-priestess [[The_World_Tree/Besma_Kava|Besma Kava]]), the [[The_World_Tree/Blood_Bound|Blood Bound]] criminal organization, and the [[The_World_Tree/Daerum_Wizards_College|Daerum Wizards College]]. ===Rich District=== ====Summary==== Located within the southern district outlined by Market Street and Broad Street, the Rich District supports the living quarters for the upper class. Nobles, poloticians, and the wealthy live far away from the squalor and filth of the other classes. *Attractions: several lounges and restaraunts, the [[The_World_Tree/Daerum_Fountain|Daerum Fountain]], the [[The_World_Tree/Daerum_Palace|Daerum Palace]]. *Famous For: the Daerum Palace. *Buildings: building materials range from marble and alabaster to sandstone and brass, many hold flags of their political position and are adorned with flowers, decorations, and the like. Population Statistics *Guards: high *Locals: nobles and politicians *Crime: low *Major Races: humans and elves *Minor Races: half-elves, half-orcs, halflings, and dwarves *Major Influence: political figureheads and counselors to the palace. *Corruption: very high *Religious Influence: moderate *Major deity worshiped: Gielel ===Mercantile District=== ====Summary==== Located within the western district outlined by Market Street and Broad Street, the Mercantile District supports the living quarters for merchants, artisans, and middle class. Although living quarters are not extravagant, few live in squalor here. *Attractions: market squares, unique merchandise, statue of the [[The_World_Tree/Ashen_Warrior|Ashen Warrior]]. *Famous For: trade. *Buildings: building materials are virtually identical, being built from sandstone or clay. Rooftops are terraced, with some growing gardens. Population Statistics *Guards: average *Locals: middle class, merchants, nobles *Crime: moderate *Major Races: all civilized races *Major Influence: guards and law enforcement. *Corruption: low *Religious Influence: moderate *Major deity worshiped: Gielel ===New North=== ====Summary==== Located within the northern district outlined by Daerum Street and Broad Street, New North supports the construction and expansion of housing for the city, as well as the only grass or trees in the surrounding area. *Attractions: Daerum Park *Famous For: "Evidence of Daerum expansion" -'''[[The_World_Tree/Ottar_Graycastle|Ottar Graycastle]]''', mayor of '''Daerum''' *Buildings: experimental conjured stone being used for construction, giving initiate casters a chance to practice. Roofing varies from thatch to brass, depending on materials available. Population Statistics *Guards: very low *Locals: homeless seeking shelter *Crime: moderate *Major Races: halflings and humans *Minor Races: half-orcs *Major Influence: dwarven construction crews *Corruption: below average *Religious Influence: low ===Old Town=== ====Summary==== Located within the southern district outlined by Broad Street, the Old Town supports the living quarters for the lower class. Thieves, criminals, and poor reside predominately within the former city walls of '''Daerum''' *Attractions: several taverns and dives, historic site of original '''Daerum'''. *Famous For: original city walls. *Buildings: building materials vary between clay and sandstone, with several buildings holding large cracks or chunks in the walls and foundations. Population Statistics *Guards: low *Locals: criminals and homeless *Crime: extremely high *Major Races: humans, halflings, half-orcs, elves, drow *Minor Races: dwarves and half-elves *Major Influence: criminal organizations and law enforcement *Corruption: very high *Religious Influence: low
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