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The World Tree/Trinity Islands/Isle of Dread
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==Law== Throughout the entire island, a simple code is used to keep all of the citizens, organizations, and political members in check. The code is the premise of each guild or group's tenants, adding minor additions to accomodate their beliefs and ideals. The code states: *Pay dues and taxes to the island and your membership (10 gp per year). *Keep membership information secret. *Never steal from, perform magic, or trespass in off limit zones. *Theft, fraud, hits, trespassing, and burning are only permited in your specified zone. *Never question your king. *(Unspoken Rule) Get away with stealing everything and make sure they know it. The Isle of Dread's use of zoning has allowed for the criminal nature of the city to thrive without causing it to become unstable. Citizens are designated with a symbol of their zone, indicating their rights and protection for questionable activity. Those who do not have a symbol are labeled as visitors and have no right to such activity until after being marked. This has allowed the city to thrive off of a different dynamic, flipping the balance of trade and profit into a world of protection and thievery. The central government of the island has a heavy presence of guards, whisking away any obvious codebreaker. Taxes are paid yearly by the eve of midsummer, with all citizens who have not been placed into the leger are instantly placed into contempt. The fee is small, but required, which is used to build other dwellings, bribe greater power officials, and pay personel of the government (with the king being paid rather handsomely). Punishments for this range from hefty fines to severe imprisonment. Membership to a guild or organization intrusts a vast amount of information to those within, which must be kept secret from the common knowledge. This belief allows the organizations to reduce chaotic wars and confusion, which has been written into the code. This information is largely enforced with incriminating documents or objects, with verbal breaches depend largely on the amount of gold used to bribe a guard or judge. Punishments usually resolve with monetary compensation or death, depending on the severity of the information released. Off limit zones are usually placed around government buildings or dangerous locations but have been sanctioned over locations with questionable motives. Zones are created by the king and in place for 1 year, where they are either renewed before expiration or discarded by negligence. Punishment for being found within or tampering with off limit zones result in imprisonment or exhile. Any questionable act (labeled as theft, fraud, hits, trespassing, and burning) that are not within a citizen's zone are forbidden. All visitors are therfore forbidden to partake in any questionable act unless it is in retribution to a proven questionable act against them. Punishments depend on the crime, from a small fine to exhile or death. Perhaps the most suspicious of the code, citizens are required to follow a king's order without question or defiance. This has allowed for a large amount of corruption and ethicality to be implemented into the island depending on the king at the time. This crime is only punishable if proven in front of a high council, created from the leaders of guilds and memberships within the separate zones. Once proven, guilty party is subjected to exhile and removal of criminal partt (ex: tongue of a liar, fingers of a thief, eyes of a forgery, etc.) This is forgoed if majority rules as "too cruel". The zoning of the Island of Dread has caused an honor system among thieves, feeding the individual needs of its citizens while avoiding wrongful harm to others. Thieves with no criminal records and have enough "cred" can transfer to other zones, but this can only be done with an appropriate council member signature, cred level, and proof of criminal actions for the required zone change. The easiest way to do this is accept tasks from a guild or organization, due to their legality with the code and marks belonging outside of the island or on visitors. Proof is easily reported to officials through the organization and allows for individuals to ascend through the separate zones. However, if reviewed by a high council, proof can be reported outside of guild affiliation as long as a.) the crime in question did not break the laws of the islands juristiction and b.) was not committed against a citizen of the island, regardless of location. Cred scores can only be viewed under heavy surveillance with a representative. Any attempts to forge, steal, or change the leger in anyway is met with immediate execution.
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