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=Creatures= [[File:Duckbunny.jpg|center]] *Beastman **In the [http://forum.rpg.net/showpost.php?p=12336689&postcount=83 first encounter] with the beastmen, they were described as nude, twisted figures with melded parts of man and various animals. One had the head of an owl but runs on hooves like a deer. Another had the rotund, mottled body of a boar-hog and snakes for arms. A third had the jaws of an alligator jutting up from its crotch. Those with human hands wielded weapons, but all had at least one body party that could likely be used to deadly effect. ** *Caveman *Elf **[http://forum.rpg.net/showpost.php?p=13382927&postcount=891 Elves are super-rare and tend to be more like faery-creatures than the standard D&D elves (OOC III, #891).] They are frequently bad news, if only because their presence usually precedes events which are highly disruptive when not dangerous in themselves. To this day, the party has not encountered one - to the best of their knowledge. *Gator-crotch *Ghoul *Giant Slug *Gnoll *Goblin *Half-Elf *Hydra ** The [http://forum.rpg.net/showpost.php?p=13024914&postcount=774 hydra] is a great serpentine creature with a snakelike body as thick as a man's trunk, and three long necks ending in lizard-like heads with fanged maws. Its tail is also a weapon. *Minotaur **The [http://forum.rpg.net/showpost.php?p=13024914&postcount=774 minotaur] is man-shaped and eight feet tall. It has the head and great horns of a bull, but is otherwise formed as an extremely large and muscular human, with ham-fists and unkempt body hair. *Nalgnashnee *Ogre **Ogres are around the same earth-normal biochemistry as humans. However, I haven't actually decided if they're primates with a common ancestor to humans (like cave men) or if they're a case of convergent evolution producing a similar body plan. Taking an ogre skull is probably around the same area, morally, as the minotaur skulls. They are distant and inimical enough to humans that it's okay to do so. Taking cave-man skulls would start to get a little weird. [Private discussion with Wyzard. No public link. -- Celeste] *Orc **[http://forum.rpg.net/showpost.php?p=13076019&postcount=708 Orcs are a separate species], generally biologically similar to humans. There are some gross differences in phenotype, and they have an exaggerated susceptibility to the classical vices. **There could be such a thing as half-orcs, but they'd be sterile, like mules (see the link above). **[http://forum.rpg.net/showpost.php?p=13399177&postcount=932 OOC III, post 932] Many orc tribes are nomadic. They move at night, and are able to make use of beasts, wagons, etc. as well as men do. They are very skilled at hiding most signs of their passing. Orcish nomads keep track of places where they can hide from the daylight much as real-world desert nomads keep track of sources of water. An Orcish tribe on the move will attempt to make the trip from some shadowed, gloaming glade to a deep grotto in the time from sundown to sunup. *Owlbear **[http://forum.rpg.net/showpost.php?p=12759917&postcount=947 Owlbears], being horrific amalgams of drastically incompatible biology and in general a walking crime against Nature, are naturally chaotic. It is very difficult to predict the hunting behavior, diet, or similar of an owlbear, as they are at least half-mad and resist all routine. Their natural enemy is the giant bee, whose weird honey they crave but whose sting is occasionally capable of piercing their thick hide. *Skeleton *Undead *Werewolf
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