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== Special Abilities == *Nightvision 200ft *See the Invisible *Shadow Meld as spell, at will, 20 minutes duration *Resistant to normal fire and cold, half from MDC fire/plasma *Shapeshift 4hrs per day/level *Impervious to all forms of paralysis *Regenerates 1d10 MDC per melee round, 1d4x10 per minute *Teleport: 34 (+2/level)% chance. 5 mile range, self only, failure indicates no teleport occurs rather than a lethal accident, may only attempt every other melee round. May attempt dimensional teleport at half odds at a ley line or nexus *Poison Breath: 1/melee, 60 ft range, 12 ft area. Cloud lasts 8 seconds. Independent air supply renders immune, filtration isnβt enough. Save v. poison 16+ or be paralyzed for 1d4+1 minutes. Anyone who saves is immune for 24 hours. *Full understanding of magic. May use all techno-wizard devices without instruction, as well as recognize and use other magic weapons. Read magic & use scrolls. Recognize magic circles & enchantment (latter at 40+5%/level). Sense ley lines & nexus points at 20 miles. Recognize other dragons at visual contact up to 4,000 feet. *Horror Factor: 11, 13 if he displays his frills in a threatening manner.
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