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==Artilect Racial Traits== * +2 Int, -2 Wis, -2 Cha. * '''Construct (Mechanical, Cognizant):''' Artilects are constructs with the mechanical and cognizant subtypes. As a cognizant creature, artilects differ from standard constructs in the following ways: ** An artilect derives its HD, BAB, saves, and skill points from its class. ** An artilect has a Constitution score. ** An artilect does not have low-light vision or darkvision. ** An artilect is not immune to mind-affecting effects. ** An artilect does not heal normally. ** An artilect can be affected by spells, powers, and devices that target living creatures, as well as those that target constructs. However, spells from the healing subschool or supernatural abilities that cure hit point or ability damage provide only half their normal effects to an artilect. ** An artilect suffers unusual effects from certain spells or powers that don't normally target living creatures. ''Heat metal'' and ''chill metal'' affect the artilect as though it were wearing heavy armor. Likewise, an artilect is affected by ''repel stone or metal'' as though wearing heavy armor. The iron in the body of an artilect makes it susceptible to ''rusting grasp''; such a spell deals 2d6 points of damage to the artilect (Fort half, DC 14 + caster's ability modifier); it is likewise affected by a rust monster's touch (DC 17), or a rust dragon's breath weapon (DC as normal). ** An artilect responds to damage differently than mortal characters. An artilect with 0 to -10 hit points is inert; it is unconscious and helpless, but does not lose any more hit points (mortal characters lose hit points by bleeding). ** An artilect can be raised or resurrected; however, divine magic can never restore an artilect to life except by a cleric with access to the Metal, Craft, or Technology domains. ** An artilect does not need to eat, sleep, or breathe, and it cannot benefit from consumable spells; however, it can consume potions normally. Also, though the artilect does not have organic skin, it can benefit from psionic tattoos. ** An artilect, though not requiring sleep, must rest for 8 hours before preparing spells, regaining power points, or any other Force-related powers. * Medium-size. * Artilect base land speed is 30 feet. * '''Mechanical Evolution (Ex):''' Artilects are continually improving themselves; each new generation of artilects is faster, stronger, and smarter than the one before it. At character creation, an artilect chooses one of the following abilities. ** ''Enhanced Servos:'' The artilect has an improved network of servos and hydraulic pumps, allowing it to haul and lift more weight than normal. The artilect gains a +2 racial bonus to Strength, and can wield weapons as though it were one size larger. ** ''Lightweight Material:'' The artilect has been built from materials that are lighter than typical iron and steel, such as an alloy or metallic compound - as such, it has greatly improved response time from its appendages. The artilect gains a +2 racial bonus to Dexterity, and its base land speed is 40 feet. ** ''Durable Construction:'' The artilect has been built sturdily, much more compact and resistant to damage. Due to this, it can withstand more punishment than other artilects. The artilect gains a +2 racial bonus to Constitution, and has DR 1/-. ** ''Expansive Neural Network:'' The artilect's mechanical intelligence algorithms are faster than those of other artilects, thanks to an expansive neural network. The artilect gains a +2 racial bonus to Intelligence (this stacks with the standard +2 racial bonus), and gets an additional favored class of its choice. ** ''Intuitive Algorithms:'' The artilect's programming allows it a degree of intuition than is almost human. As such, the artilect gains a +2 racial bonus to Wisdom (this stacks with the standard -2 racial penalty), a +2 racial bonus to Initiative checks, and trap sense +1 (as per the [[Trinity:Rogue | rogue]] ability). ** ''Human Behaviors:'' The artilect has a degree of humanity in its decisions and appearance, making mortals more amenable to its presence. The artilect gains a +2 racial bonus to Charisma (this stacks with the standard -2 racial penalty), and gains Humanoids as a Favored Enemy (as per the [[Trinity:Ranger | ranger]] ability). ** ''Finetuned Sensors:'' The artilect's sensors are finely tuned, allowing it a greater degree of physical sensation. The artilect gains a +2 racial bonus to Perception, as well as darkvision of 60 feet. * '''Composite Plating:''' The artilect is covered in material that makes it difficult to damage its delicate machinery, granting it a +2 armor bonus to AC. This composite plating occupies the same space on the body as a suit of armor or a robe. An artilect can be technologically-enhanced as though it were armor, but the artilect must be present for the entire time it takes to modify it. Composite plating also provides the artilect with a 5% arcane spell failure chance. * '''Natural Weapon:''' An artilect has a natural weapon, in the form of a slam attack that deals 1d4 points of bludgeoning damage. * '''[[Trinity:The_Forces#Force_Resistance | Resistances]] (Ex):''' Artilects have SR and PR equal to their level. These resistances overlap (do not stack) with resistances gained due to class. * '''Automatic Languages:''' One Common language, one Trade language, Assembly. Bonus Languages: Any. * '''Favored Class:''' Any. At character creation, an artilect may choose a single class as its favored class. * '''LA:''' +1.
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