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Trinity:City Mechanics
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===Calculating Attributes=== The following formulas are used to calculate the initial values for each of the attributes. Note that these can change, and the system is designed to allow these values to fluctuate. Whenever the city gains a level, revalue all attributes that are based upon an ability score that changed. '''Content:''' Awa<sup>1</sup> x 5 '''Disaster:''' 0 '''Economy:''' Com<sup>1</sup> + Lrn<sup>1</sup> + Rel<sup>1</sup> '''Influence on Others:''' Reputation x 5 '''Infrastructure:''' Rel<sup>1</sup> x 5 '''Outside Influence:''' 20 - Awa<sup>1</sup> '''Population<sup>2</sup>:''' Level x 10 '''Resources:''' Wealth x 5 '''Leadership:''' (Com<sup>1</sup> + Awa<sup>1</sup>) x 2 <sup>1</sup> Use the ability score, not the ability modifier. <sup>2</sup> This is a simplified formula. Actual formula is... (Level x 10) + Floor{10 x [(Actual Population - Minimum Population) / (Maximum Population - Minimum Population)]}
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