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==Clavat Racial Traits== * -2 Dex, +2 Wis. While somewhat clumsy, clavats are intuitive and wise. * Small. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters. * A clavat’s base land speed is 20 feet. * +2 dodge bonus to AC. Clavats are not foolish, and recognize that the world is dangerous - thus are they taught to defend themselves from an early age. * When aiding another, a clavat only counts as half a person for purposes of determining the maximum number of people assisting with a task. Clavats excel at helping others. * When aiding another, a clavat adds +4, rather than +2. * '''Powerful Build (Ex):''' The physical stature of clavats lets them function in many ways as if they were one size category larger. Whenever a clavat is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the clavat is treated as one size larger if doing so is advantageous to him. A clavat is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A clavat can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category. * Choose a specific Craft or Profession skill. The chosen skill is always a class skill for you. Clavat families focus on teaching their children a profession, to ensure that they have at least some useful skills to make their way in the world. * Automatic Languages: One Common language, one Trade language, Tipan. Bonus Languages: Any. * Favored Class: Choose one - [[Trinity:Mediator | mediator]], [[Trinity:Medic | medic]].
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