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==Game Rule Information== Corsairs have the following game statistics. '''[[Trinity:The_Forces#Force_Alignment | Force Alignment]]:''' None. '''[[Trinity:The_Forces#Force_Resistance | Force Resistances]]:''' None. '''Abilities:''' Charisma is very important for many of the corsair's special abilities, but also for his renown, reputation, self confidence and leadership if he wants to be a good captain. Dexterity is important for many skills and for having more success of surviving in a fight, as corsairs can only use light armor. As a combatant class, corsairs also benefit from a high Strength and Constitution. '''Hit Die:''' d8. '''Class Skills:''' The Corsair’s class skills are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Geography) (Int), Knowledge (Local) (Int), Listen (Per), Move Silently (Dex), Pilot (Dex), Profession (Wis), Search (Per), Sense Motive (Wis), Spot (Per), Swim (Str), Tumble (Dex) and Use Rope (Dex). '''Skill Points at Each Level:''' 6 + Int. '''Alignment:''' Any. '''Starting Age:''' As a rogue. '''Starting Gold:''' 6d4 x 10gp. '''Favored By:''' [[Trinity:Selkie | Selkies]].
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