Editing
Trinity:Esper
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Esper Racial Traits== * -2 Con, +2 Int, +4 Cha. Espers are not hardy, but are intellectually quick, and often have a powerful and commanding presence. * Medium-size. * '''Elemental:''' Espers are elementals, not humanoids. As such, they are not affected by spells or effects that normally only affect humanoids. Unlike other elementals, however, they are subject to critical hits and flanking, and they eat, sleep, and breathe normally. * Espers have a base move rate of 30 feet. * Espers have darkvision with a base of 60 feet. * '''Innate Spell (Sp):''' At 1st level, an esper chooses a single arcane spell or artificer infusion of 1st level. The esper can cast this spell at will, though doing so deals 1 point of damage to the esper; this damage cannot be prevented by any means. By drawing on their essence, an esper can effect change on the world. * '''[[Trinity:The_Forces#Force_Resistance | Resistances]] (Ex):''' Espers have PR and TR equal to their level. These resistances overlap (do not stack) with resistances gained due to class. * '''''Dispel'' Vulnerability (Ex):''' If an esper is the target of a targeted ''[http://www.d20srd.org/srd/spells/dispelMagic.htm dispel magic]'' or similar effect, she takes 2d6/caster level points of damage in addition to the spell's normal effects; if the effect allows a save, the esper suffers only half damage on a successful save. If she is within the radius of such an effect but is not specifically targeted by it, she instead takes 1d6/caster level points of damage (with a successful save against the effect halving the damage). An esper that is within the radius of a disjoining effect (such as ''[http://www.d20srd.org/srd/spells/magesDisjunction.htm mage's disjunction]'') must make the effect's saving throw or else die; if the effect does not allow a saving throw, the esper may make a Will save against what the spell's DC would be. Espers are partially magic, and effects that disrupt magic disrupt her very being. * '''Living Arcana (Sp):''' Instead of using a spell slot to cast an arcane spell or artificer infusion, the esper may instead take an amount of damage equal to double the spell or infusion's level (0-level spells deal 1 point of damage); this damage cannot be prevented by any means. Espers are partially made of magic, and they can shape this into spells, though it requires some of their own life force. Casting an epic arcane spell in this manner deals an amount of damage equal to double the spell's Spellcraft DC to cast. * '''Arcane Healing (Sp):''' As a standard action, an esper may expend a spell slot or artificer infusion to heal herself. Doing so heals 1d4+1/spell level points of damage (0-level spells heal 1d4 points). * '''Arcane Transformation (Sp):''' Summoning all of their internal arcane power, an esper can temporarily transform into a living expression of arcane power - a [[Trinity:Creature_living_spell | living spell]]. When the esper uses this ability, she chooses a single arcane spell (or infusion, if she is an [[Trinity:Artificer | artificer]]; or invocation, if she is a [[Trinity:Warlock | warlock]]) she knows, which is the spell she turns into. This transformation lasts for 1 round per character level. An esper can use this ability a limited number of times per day, as noted in the table below. '''LEVEL TIMES/DAY''' 1-4 1 5-9 2 10-14 3 15-19 4 20+ 5 * '''Automatic Languages:''' One Common language, one Trade language, Arcanic. Bonus Languages: Any. * '''Favored Class:''' Choose one - [[Trinity:Artificer | artificer]], [[Trinity:Sorcerer | sorcerer]], [[Trinity:Warlock | warlock]], [[Trinity:Wizard | wizard]]. * '''LA:''' +1.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information