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==Gremlin Racial Traits== * -2 Str, +2 Dex, +2 Int, -2 Cha. Gremlins have good hand-eye coordination and the intellect to handle technological principles. However, their small stature makes them weaker than other races, and most others find them mildly repugnant due to their strange appearance. * Small. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters. * A gremlin’s base land speed is 20 feet. * Gremlins have darkvision with a base distance of 60 feet. * '''Weapon Familiarity:''' Gremlins treat gremlin wrenches, propellers, and propeller-blades as martial weapons rather than exotic weapons. Gremlins aren't martial creatures, but have learned to use spare parts as weapons. * +2 racial bonus to Disable Device, Open Lock, and Repair checks. Gremlins have a natural affinity for machines, and can quickly figure out how to break or fix anything that crosses their path. * Gremlins gain the ''Technical Training'' feat for free (consult ''SteamWorks''). * '''Disassemble (Ex):''' Gremlins all are well-versed in the art of deconstruction and scavenging. Disassembling a device takes 1 round per device level (0-level devices require a standard action). The device is allowed a Fortitude save to avoid being dismantled, with the DC set by the gremlin's Disable Device roll. When finished, if successful, the device is useless, and the gremlin has parts with a total value equal to the cost it would take to construct the device; these parts can then be used to construct other devices. * '''Automatic Languages:''' One Common language, one Trade language, Assembly. Bonus Languages: Any. * '''Favored Class:''' Choose one - [[Trintiy:Gadgeteer | gadgeteer]], [[Trinity:Inventor | inventor]].
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