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Trinity:Luck Ability
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==Luck is Used for...== ===Obligatory=== Some of the obligatory uses for Luck are dependent upon a character's Luck score: Luck has different effects if the character has a positive Luck modifier or a negative one. * '''Avaocraft, Gamble, and Use Force Item (Chaotic).''' These three skills are based on Luck, rather than other ability scores. ====Positive Luck==== * '''[[#Luck_Points|Luck Points]].''' All characters with positive Luck modifiers have a pool of luck points, which is equal to their Luck modifier. ====Negative Luck==== * '''Ability Penalties.''' At the beginning of each session, randomly distribute penalties to your ability scores (other than Luck) equal to your Luck modifier. For that session, you suffer a Luck penalty equal to the number of times a given ability was selected to all checks (attack rolls, skill checks, saving throws, initiative checks, damage results, and so on) that are based on that ability. * '''Critical Confirmation and Miss Chance.''' All characters with negative Luck modifiers suffer a penalty to all critical confirmation and miss chance rolls equal to their Luck modifier. * '''Degrees of Failure.''' When a character with a negative Luck modifier fails a skill check that has degrees of failure, all degrees of failure are reduced by the character's Luck modifier. * '''Fumbles.''' A character with a negative Luck modifier fumbles on an attack roll if the die roll is equal to or lower than 1 + their Luck modifier. * '''Rerolls.''' A character with a negative Luck modifier suffers a penalty to all rerolls of any sort equal to their Luck modifier. ===Options=== * '''Initiative.''' A character may opt to use their Luck modifier for Initiative in place of Dexterity. ===Luck 0=== A creature with a 0 Luck is absurdly unlucky. All rolls the character makes are automatically minimized.
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