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User:Bill/Hyperstructure Aurora/Build a Gun
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==Step One - Special Attack== Each level of special attack bought to simulate a hand-held weapon costs 4pts/level and inflicts 20pts of damage per level. To meet my standard of 60 damage will require three levels of Special Attack for a total cost of 12pts. That's a bare bones attack that may be defined by any special effect such as; lasers, proton blasts, charged particle beams, high energy plasma bolts, etc. The special effect should be clearly defined as it can potentially come into play. Special Attack also features enhancements and disadvantages specific to the Attribute. Each level of Special Attack Ability (see table p.32) reduces the damage dealt by a Special Attack by 20pts. Each level of Attack Disability (see table p.35) increases the damage dealt by a Special Attack by 20pts but may not increase it beyond the maximum value established by the initial levels of Special Attack purchased. So no combination of Special Attack Abilities and Attack Disabilities could increase the damage dealt by a level 3 Special Attack beyond 60 and under no circumstances do Attack Disabilities reduce the cost of a Special Attack. As many effects as possible should be simulated via Special Attack Abilities and Attack Disabilities. This negates the utility of most PMVs and Defects. The ''Hand-Held'' Attack Disability requires a special note. Because we are reflecting the hand-held nature of weapons with the Item of Power Attribute, which reduces the point cost of Special Attacks purchased through it, we will not be using ''Hand-Held'' from Attack Disabilities. The ''Penetrating'' Special Attack Ability also deserves some special attention. Each level of penetrating undermines the defensive value of armor or a forcefield depending on how it's bought. Do not apply more than one level of Penetrating versus armor and forcefields to Pistols. Do not apply more than two levels of Penetrating versus armor and forcefields to Rifles and Assault Weapons. Heavy weapons, requiring superhuman levels of strength, may have as many as three levels of Penetrating versus both armor and forcefields.
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