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==The Core Mechanic== Malifaux uses a simple mechanic of adding a model's relavent stat to the face value of a card drawn from a 54 card deck of playing cards, comparing the total to a target number or contesting another player's total. The drawing of a card is referred to as a "flip". A flip may be modified in a few ways. A flip may have a finite bonus or penalty applied to its stats or a specific action. The flip may also be modified by a positive or negative "twist of fate". In both cases one to three more cards will be flipped in addition to the normal card; in the case of a positive twist the player may choose to use any one of the cards, but in the case of a negative twist the player must use the lowest value shown. Both of these elements are common to dice-based resolution systems. Where Malifaux deviates and really makes the cards work is that every player also has a hand of cards that he or she may substitute for any flip that is not desirable; an action referred to as "cheating fate". The exception being that a player may not cheat fate on a flip that has a negative twist. The final element of the resolution mechanic is the use of Soulstone. In the setting, Soulstone is a precious arcane resource that enables powerful sorcerers to enhance their mystical abilities even further. In actual play any model with the Use Soulstone ability may spend them like a D20 action point to enhance a positive or neutral flip or accomplish other feats. When enhancing the flip, a Soulstone is used and an additional card is flipped. However, instead of replacing the previous card, this card's face value is added to the total. Only one Soulstone per resolution may be used in this fashion. Combined, these elements make the resolution of actions in the wargame fast paced and exciting; both highly desirable traits in an RPG. As far as I can tell, the core mechanic should require very little modification for use outside of combat and the wargame's rules seem like they will serve well to manage most combat situations.
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