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==Characters== The players may choose to be a band of mercenaries come to join up with Roperville's newly formed military, refugees seeking shelter in the new city, or townspeople. A group made up of all three would provide an interesting perspective and possibly be a great game. I think focusing on any of the three offered roles would shape the direction of the game pretty strongly though. A game for a group made up entirely of mercenaries would shift the game primarily towards combat and provide little incentive for the characters to stick around if things got weird. I would want to restrict alignment or require some sort of psychological limitation to reduce the chances of the characters fleeing if the group chooses this option. A game for a group made up entirely of refugees would probably focus more on intrigue and exploring how Esatareon's influence has affected the community. And one for a group made up entirely of townspeople would probably be a bit more conspiracy oriented. As with my previous ''Rifts'' offerings, any character concept is valid. I would like to maintain a rough balance of abilities and resources among the characters though, so I will be approving all characters.
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