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==Pre Game== Being the first session of the first game I have run in so many years, running was an interesting experience...but I think an overall success. I had spent a number of weeks before hand, and a number of years with ideas on the backburner, getting things together and starting out our new party of runners. Using the "roundtable" character creation and GM input to help the players create a team of viable runners came together with mixed success but, I think, a 3 out of 4 ratio worked favorably. I understand the average resentment to having your GM hover over your shoulder asking questions like "So, what made you decide to take up shooting people in the face as employment?" and allowing other players to openly view your character and have some say in them, but I still hold firm that it allows players to create a far more functional team and can really add to making a character more than just numbers on a page. They area "character" after all, right? Sadly, my great deal of prep for this game ahead of time took a severe derail this last week with a series of other life events, and a sudden epiphany of a game idea, and so I was not as "statically prepared" as I would have liked to have been. In the end it all worked out, and things went pretty smashingly with only a few minor hiccups. Spending most of the afternoon doing voice training and personal character development really helped me get in the groove, and I was pretty pumped to get the game going. Otherwise, with only a few minor holes in the character gen process(something I would, again, like to address with future applications of the roundtable approach) the majority of characters seem to be well taken care of, and everyone seems mostly happy with the direction of the game. Hurrah! :)
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