Editing
VGT Fiji
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Strengths== * Modular Organs: Add Amp by adding organs; lose Amp by being harmed. Unkillable while they have at least 1 Amp and brain is intact * Modular Physiology: Easy to swap out and repair/replace parts * Large Frame, Muscular Build * Immune to exhaustion, heat, cold, disease, poison, age * Merskin: Gain 1 Amp per hour spent in the water. When they gain Amp, they add a Charm relating to a sea creature part; losing Amp costs Charms. * Sea's Blessing: +1-3 Kick to physical prowess or senses while wet, as well as Hot and Sharp actions * Immune to drowning, pressure * Quick Swimmer, Aquatic Telepathy
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information