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=='''Vermin Swarm Rules'''== Please note that because these rules haven't been playtested yet, they might change soon. Also, feel free to comment. '''Outlanders:''' A Vermin Swarm is an Outlander gang, as described in the Outlanders Rulebook. '''Power Struggle''': In a Vermin Swarm there will constantly be a struggle for supremacy over the swarm. Vermin Men are notorious for being treacherous and all seem suffer megalomania, and have no compunctions about killing fellow swarm members to gain power. Therefore, after each and every battle there will be a Leadership Dispute. The Vermin Lord will be challenged by the Vermin Man with the highest Ld (any ties are resolved by a dice roll). Any results that would prevent a Vermin Man or Lord from challenging the lord at a later time are ignored, as Vermin Men cannot experience loyalty. Vermin Guards will never challenge the Vermin Lord, as they are fanatically loyal to whoever is Lord at the time (they are rather quick to shift loyalties, however). '''Underhive Natives:''' The Vermin Men have existed for longer than anyone cares to remember and have over the years become attuned to the Underhive environment. As a result, they are never affected by rolls on the Hazard table, and they may modify the roll on the Scenario Table by up to 2. '''Despised''': Vermin Men are despised and feared by all inhabitants of the Underhive. Even hired guns will not associate with Vermin Men. Vermin Men may not hire hired guns. They may trade at the Outlaw Trading Post, but rather than shopping at the local Outlaw haven, this represents individual Outlaw Traders and bribed Guilders selling guns and gear to the Swarm. '''Giant Rat Allies:''' Vermin Swarms are always accompanied by huge swarms of rats. Sometimes they will also have Giant Rats accompanying them into battle. Before the Vermin Swarm deploys roll a D3 to determine the number of Giant Rats the Swarm has at its disposal this battle. At the beginning of each Vermin turn roll a D6. On a roll of 6 a Giant Rat appears anywhere on the battlefield, but not closer than 6" to an enemy model. This Giant Rat may immediately be used by the Vermin player. '''Zombie Plague Immunity:''' The dark power which created the Vermin Men also protects it from the Zombie Plague. Therefore, Vermin Men are immune to the Zombie Plague and never need to roll on the Zombie Plague Table. (But they do carry it?) '''Unreliable Weapons:''' Vermin Men lack the patience to keep their weapons in top condition, and often spend lots of ammunition shooting at the air (or other vermin men!) outside of battles. Therefore, an ammo roll made by a member of a Vermin Swarm must be made on a roll of 1 or 6. This also applies to weapons captured from enemy gangers, as they are not looked after and soon look like the rest of the weapons in the swarm. Should another gang capture weapons from the Vermin Swarm, they will be fixed by the gang's heavies and inventors, and function like normal weapons. Β
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