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==Setting Back Ground== Wealth of the World is set in an fantastic alternate history, circa 250-350 Common Era, along the fabled Silk Route across Asia. The starting location is the Greco-Hindu city of Kambu, which we now know as Kabul. ''Kambu'' is part of the decaying Kushan empire. It's a trade city, governed by a disgraced Prince, fat old Taktu, in exile from the Imperial court. He oversees a parasitic court and corrupt troops. The Imperial court's summer capitol is at Bagram, a city perhaps one hundred kilometers northwest of Kambu. Kambu itself is a few miles northwest of Khyber pass. The Summer capitol is at Mathura, birthplace of the god Kirshna, to the southwest. Twice a year, Taktu must entertain his Imperial cousins. The local tribes are notorious smugglers and thieves, and proud of it. Taktu has his fat hands full! The real powers in Kambu are a half dozen or so wealthy merchant factors, or ''Trade Bosses''. Each Boss has heavily guarded stables, barracks, warehouses, bakeries, hospitals and other facilities serving caravans and locals alike. ===Languages=== There's a pigin "Common" along the silk road that we can presume everybody speaks. '''Local Languages:''' Bactarian, a Greek dialect (which I just invented, may or may not have existed in the real world.). Sanskript (Hindu). Farsi (Persian). '''From Farther away:''' Aramaic (spoken by Arabs and Jews as well). Greek. Latin. Egyptian. Germanic (spoken by Goth barbarians and Arthurian Knights.) Hanish (Chinese). Turkish (Spoken by barbarians). Mongol (Spoken by even worse barbarians) Korean. Thai. Malay, Japanese. (Spoken by eastern barbarians). '''Literacy is a big deal.''' PCs are automagically literate in languages they speak. Reading and speak multiple languages could be ignored for game purposes, but if you spend points on it I'll come up with a way for it to come in handy. Diplomatic bonuses or the like.
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