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== Houserules == * I'm just going to do milestone leveling rather than precisely tracking experience. * I'm not interested in closely tracking everyone's encumbrance but try to keep things reasonable on that front. * We'll be using popcorn initiative, as Falkus described in this thread: https://forum.rpg.net/index.php?threads/request-for-a-4th-edition-dnd-game-set-in-the-forgotten-realms-using-the-keep-on-the-shadowfell-modules.921348/. Basically, once combat starts 1 PC will go (on a first come, first serve basis), then I'll have a NPC go, then another PC who hasn't acted yet will act, etc, until the end of the round, when the process starts over. Initiative won't serve any purpose, so you probably don't want to take any features that improve it. * ''Skill Challenges'': ** Will be done round by round, so all players need to act in round 1 before we move to round 2, and then if the challenge doesn't end in round 2, everyone needs to act before we go to round 3, and so on. ** Like combat, players can act in any order, it's first come, first serve. I'll attempt to update during the SC about how things are going after rolls, but if someone just went and another player wants to post, don't feel like you have to wait for me. ** On each players' turn, they can do one of two things: 1) Attempt a success; roll whatever skill you can justify versus the challenge DC (each individual skill challenge will spell out what the DCs are and how many successes are needed), or 2) attempt to aid another player; pick a skill that could plausibly be used to help someone else and roll versus DC 10 and, if successful, that will give that PC a +2 the next time they act (the benefits from aiding someone don't stack, so a PC can't have +10 from 5 other PCs aiding them). In conjunction with that, if you have a utility/non-combat power that grants skill bonuses, or a really creative use for a combat power to get a skill bonus, you may use that power before you roll, but each player may only use one power per round. ** As the previous point suggests, I'm not bothering with primary and secondary skills. Players may roll any skill that makes logical sense within the context of the scene. So each skill use should be justified in the fiction, but I'm not putting any restrictions in terms of what skills can be used. ** Players can't use the same skill twice in a row. Other players, however, may use the same skill within the same round as long as it makes sense within the context of the scene.
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