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=== [The Awakened Weapons: discussion] === Some weapons grow in power. As they cut through the world in the hands of their owners, they gain a powerful Destiny of their own. Some are higher-ranked weapons who simply made a partial awakening – like slumbering giants, they opened one eye before fully rused into wakefulness (or similarly, were only sent halfway asleep, once upon a time). Some seem to find the divine spark through the heroic Deeds of their wielders. Perhaps, like all true warriors, they simply thrive by conflict. '''Secrets of Destiny: Awakened Weapons ''' '''5 Victory''': Your weapon grows in power, or casts off its´ half-awakened shell to release the true power within! This allows you to pay the inbetween cost between the current Class and the next one, making a Class III weapon into a Class II, or even a Class II weapon coming into the enormous power of a Class I! It is not possible to raise a Class I weapon any higher. '''(-2)''' If you buy this immediately while gaining an appropriate Deed (as per discussion between you and the Sage), you can sacrifice the Deed to make the transition cheaper; your glorious heroics directly feeds the ascension of your weapon! '''(-2)''' You don´t get to pick the powers or stats added to the weapon; this is entirely up to the Sage´s discretion. '''1 Fortune''': once per game (and weapon, with the Sage´s discretion), your God-Weapon goes through a complete metamorphosis – finding its´ true Destiny, it warps into a more thematically appropriate form. This allows you to create a new God-Weapon of the same Class out of the old one, and pick an appropriate new permutation of its´ name.
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