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== Two-Dot Applications of Yaotl == '''Poisonous Blood''' The catgirl’s blood develops a poisonous compound, rendering it extremely deadly to anyone who ingests it or is injected with it. By taking a point of Lethal damage (whether self-induced or through combat), she can release it out into the open, but without Rapid Clotting, the character will begin to bleed to death due to the damage necessary to activate this. This can be combined with Flammable Blood, Corrosive Blood, and/or Gaseous Blood, but the Toxicity of the poison is reduced by one point for each additional Application used to affect the blood. The Application may be ended at any point. '''Cost:''' 1 Passion '''Dice Pool:''' Intelligence + Medicine + Yaotl '''Action:''' Instant '''Dramatic Failure:''' The character’s blood turns to poison for a few seconds, but it is harmful to her as well, and she is affected by a Toxicity 3 poison for this turn. '''Failure:''' The catgirl fails to change her blood. '''Success:''' Her blood turns into a Toxicity 3 poison for the rest of the scene. This poison has no effect unless ingested or injected, and is harmless to anyone with at least two dots in Yaotl. '''Exceptional Success:''' The catgirl’s blood turns into a Toxicity 5 poison for the rest of the scene. This poison has no effect unless ingested or injected, and is harmless to the character, and anyone else with at least three dots in Yaotl. '''Flammable Blood''' The catgirl’s blood becomes highly reactive with oxygen, and is set aflame upon coming in contact with open air (the character subconsciously “purifies” any blood before it receives oxygen from the lungs). By taking a point of Lethal damage (whether self-induced or through combat), she can release it out into the open, but without Rapid Clotting, the character will begin to bleed to death due to the damage necessary to activate this. This can be combined with Poisonous Blood, Corrosive Blood, and/or Gaseous Blood, but only one other Application may be applied before rendering this one useless. The Application may be ended at any point. With an Athletics + Dexterity roll, the character can attempt to throw some of her blood at a target up to ten feet away, with successes beyond the first adding to the automatic damage of the flammable blood, due to the catgirl hitting an especially vital spot. '''Cost:''' 1 Passion '''Dice Pool:''' Intelligence + Science + Yaotl '''Action:''' Instant '''Dramatic Failure:''' The character fails to purify her oxygenated blood of this Application, and for a brief moment is set aflame from within her own body, taking an automatic point of Aggravated damage. '''Failure:''' The catgirl fails to change her blood. '''Success:''' For the next scene, the character’s blood is set aflame in open air. Anything which is touching the blood receives a point of Lethal damage every turn for up to three turns, at which point the blood is consumed entirely by the fire. '''Exceptional Success:''' The character’s blood is more fire-resistant, and takes five turns to burn completely.
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