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== Stats == Class: Immolator Race: Salamander Look: Searing eyes, Perfect skin, Barely-hidden rage, crackling voice Stats: <pre> Level 4 Str 8 (-1) Dex 9 (0) Con 16 (+2) Int 18 (+3) Wis 13 (+1) Cha 12 (0) Damage d8 Armor 1 HP 18/20 Load 5/8 XP 9/11 </pre> === Moves === http://www.dungeonworldsrd.com/classes/Immolator/ *'''Salamander''' ** Non-magical heat and fire cannot burn you. *'''Burning Brand''' **When you conjure a weapon of pure flame, roll+CON. On a 10+ choose two of the following tags, on a 7-9 choose one. You may treat your INT as your STR or DEX in regards to making attacks with this weapon. The weapon always begins with the ''fiery'', ''touch'', ''dangerous'', and ''3 uses'' tags. Each attack with the weapon consumes one use. *** ''hand'' *** ''thrown, near'' *** ''messy'' *** ''forceful'' *** ''reach'' *** ''near'' *** ''far'' *** +1 damage *** remove the ''dangerous'' tag *'''Fighting Fire With Fire''' **When you take damage, and that damage is odd (after armor) the flames within you come to your aid. Roll 1d4 and either add that many uses to your burning brand (if active), take that result forward to summon your burning brand, or reduce the damage by that amount, your choice. *'''Zuko Style''' **When you bend a flame to your will, roll+WIS. On a 10+ it does as you command, taking the shape and movement you desire for as long as it has fuel on which to burn. On a 7-9 the effect is short-lived, lasting only a moment. *'''Give Me Fuel, Give me Fire''' **When you gaze intensely into someone eyes, you may ask their player “what fuels the flames of your desire?” they’ll answer with the truth, even if the character does not know or would otherwise keep this hidden. *'''Hand Crafted''' **You may use your hands in place of tools and fire to craft metal objects. Mundane weapons, armor and metal jewellery can all be formed from their raw components. You may unmake these things, as well, but to do so without time and safety might require that you Defy Danger first. *'''This Killing Fire''' **Add the following tags to your options for Burning Brand: ''messy, forceful, reach, near, far'' *'''Ogdru Jahad''' **Gain the Wizard move Ritual. The GM will always tell you what you have to sacrifice to gain the effect you desire. *'''Ritual''' **When you draw on a place of power to create a magical effect, tell the GM what you’re trying to achieve. Ritual effects are always possible, but the GM will give you one to four of the following conditions: ***It’s going to take days/weeks/months ***First you must ____ ***You’ll need help from ____ ***It will require a lot of money ***The best you can do is a lesser version, unreliable and limited ***You and your allies will risk danger from ____ ***You’ll have to disenchant ____ to do it *'''Burns Twice as Bright''' **When you channel the flames of fate, you may treat a missed roll as a 7-9 or a 7-9 result as a 10+. This may be a roll you or another character has made. Tell the GM something you’ve lost; an emotion, a memory or some innate piece of your being. You may not use this move again until you’ve used Burns Half As Long. *'''Burns Half as Long''' **You gain this move when you gain Burns Twice as Bright. When you sacrifice a victory to the flames of fate, treat any roll of 10+ as a miss. *Alignment: '''Chaotic''' ** Spread a dangerous new idea. === Gear === *Mail (1 armor, worn, 1 weight) *Adventuring gear (4 uses, 1 weight) *Dungeon rations (5 uses, 1 weight) *Healing Potions (2) *Bandages (6) *Antitoxin (3) *Bag of Books (5 uses, 2 weight) *Pendant of the Starseeker *Stone of Dreaming - Once per adventure, may grant the effects of a night's rest. *709 Coin Total 5 weight === Bonds === '''Lindorell''' has felt the hellish touch of fire, now they know my strength. I will teach '''Hawthorne''' the true meaning of sacrifice. I cast something into the fire for '''Embry''' and still owe them their due.
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