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Zeitgeist: The Gears of Revolution/Taskforce
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== Mechanics == Each officer can perform one mission per day, and you have four days, from Spring 9 to Spring 12. You can call in favors for additional aid, and can go on missions yourself, but each mission you join takes 4 hours of your time, and there are other matters that need attending. For each mission, choose how many men to send and which district to send them to, then roll the officers’ skill check (use a default +10 bonus). If you accompany, use your skill modifier instead. This check determines success or failure. The GM may call for an additional check to avoid a mishap. For instance, the Scout mission requires Perception to see how many thugs are at a location. The GM might ask for a Stealth check to keep the thugs from spotting the surveillance officers and attacking. Each mission has a Minimum Officer entry and an Optimal Officer entry. Take a –5 penalty to the check for less than optimal, or –10 for less than minimum. Successful missions can acquire Task Force Tokens (TFTs) and Strikes. TFTs help on later missions, and Strikes erode the guild’s cohesion. Failure wastes time and might cause casualties. The ultimate goal is to acquire eight strikes.
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