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==Seth Rashida, Human Ghoul-hunter (Cleric) 2nd level== ALN: Lawful Neutral STR: 16 (+3), DEX: 9 (-1), CON: 13 (+1), INT: 10, WIS: 16 (+3), CHA: 13 (+1) Hit Dice: D8, Hit Points: 17 Armor Class: 16 (scale +shield -dex) Base Attack Bonus: +1 Weapons: Scimitar (bronze) +5 to hit, 1d6+3 damage slashing, crit 18-20/x2 Mace +4 to hit, 1d8+3 bludgeoning, crit 20/x2 Javelin +4 to hit, 1d6+3 piercing, crit 20/x2 Saves: Fort +4, Ref -1, Will +6 Weapon and Armor Proficiency: all simple weapons, light armor, medium armor, and shields (except tower shields). Law Giving favored weapon - Scimitar. Skills (2+1 human): Appraise (int) 2 (+5), Knowledge (Religion) (int) 2 (+5), Sense Motive (wis) 2 (+8) Feats (1 +1 human): Channeling Smite (deal channel energy damage to undead, cost of a channel energy use), Extra Channel (channel energy two additional times per day), Spells: A cleric casts divine spells which are drawn from the cleric spell list (0-level: 4, 1st-level: 3+1) *Aura (Ex): A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deityโs alignment (see the detect evil spell for details). *Channel Energy (1d6): Regardless of alignment, any cleric can release a wave of energy by channeling the power of her faith through her holy (or unholy) symbol. This energy can be used to cause or heal damage, depending on the type of energy channeled and the creatures targeted. 6/day. *Domains: Glory (Touch of Glory (Sp) - touch grants cleric level bonus to one target for one hour or until used by target. 4/day. Domain Spell - Shield of Faith), Luck (Bit of Luck (Sp) - touch with standard action grants target to make all d20 rolls twice and chose the better for the next round. 4/day. Domain spell - True Strike) *Orisons: Create Water, Light, Stabilize Human Traits: +2 to one attribute (DEX), one bonus feat, one extra skill level per level Traits: '''Canon of Coin''' (Appraise is a class skill for you. So long as you are carrying coins worth an amount equal to at least 100 gp per character level you have, you gain a +1 trait bonus on Will saves. This bonus increases to +2 against effects that would force you to discard, drop, or give away coins, gems, or trade goods in your For everything there is a price, and you are a negotiator at heart. '''Mercenary''' (You gain a +2 trait bonus on Diplomacy, Intimidate, and Sense Motive checks made while negotiating payment for a quest or a service that you provide), Unead Slayer (You gain a +1 trait bonus on weapon damage rolls against undead). '''Gear''' (base Starting Gold: 3d6x10 100tp): Scimitar (bronze, masterword, Wt. 2), Heavy Mace (7tp, Wt. 8), 2 Javelins (cost 2tp, Wt. 4), Scale Main (cost 50tp, Wt. 30), Heavy Wooden Shield (cost 7tp, Wt. 10), Backpack (cost 2tp, wt. 2), Bedroll (1sp, wt. 5), Crowbar (cost 2tp, 5lb), Flink and Steel (cost 1tp), Ration (7 days; cost 3.5tp, wt. 7), Help Rope (cost 1tp, wt. 10), Torches (x10) (cost 1sp, Wt. 10), Waterskin (cost 1tp, wt. 4) Remaining Tin pieces: 25.5 tp Motivation Key: Wealth (born poor and wants to be rich), Hatred (Undead) Important: Wanderlust (curious about other places, seeing 'wonders') Maybe: Ease (not totally lazy but does not want to have to go back to manual labor again) Background Seth Rashida is a 20 year old Human from the Island of Hedio (or something similar) to the north. Born to a fisherman family he really hated fish and never really like to swim. He liked money instead. When he was a young teenager his family was killed by undead while Seth was able to destroy one of the unholy creatures in his rage. While he hated fishing he loved his father! He set out for the great cities of the south to learn the trade of Ghoul-Hunter. He is now looking to gain employment and gold for his new trade.
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