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A Forest Romp in Dihad
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== Hits & Fatigue == The standard rule is that you take damage from getting hit and fatigue from casting spells. Both are subtracted from your Strength score (although most referees don't actually make you recalculate what weapons and such you can use, and in fact I don't intend to mid-combat. If you're gravely injured you might have to give up some of your load to walk back to civilization, but this will be adjudicated on a case-by-case basis. You're forewarned.) Fatigue comes back much more quickly than damage, but they add up to kill you. You're unconscious at one strength left, and dead at zero. I'm going to tune this a little bit. Damage is recorded D&D-style. If you have 14 strength and take 5 damage, you have 9/14 hit points left. We're going to say HP because that's basically what they are, and I tend to use terminology from different games interchangeably for some reason. Fatigue is recorded separately and counts up. So if you cast three spells at a cost of 2 fatigue each, you have six fatigue. You drop unconscious if your HP is at or below your total fatigue. This means someone with no fatigue drops unconscious at zero. You are dead if you have -1 or lower HP. If a wizard casts six fatigue worth of sells, and then takes a hit that knocks them down to 5HP, they are unconscious rather than dead. This is because I am merciful. You cannot voluntarily spend more fatigue than the precise amount necessary to reduce you to unconsciousness. This is very close to the RAW, although you basically end up with 1 more HP than you would otherwise have. This does need to be tracked in your posts. Whenever you make a post for one of your characters, the top of the post needs to be the character's name in bold, followed by hit point and fatigue totals. I'll be relaxed about that in scenes where nobody is taking damage and not much is going on, but in combat it's essential.
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