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All Exiles Say They Were Kings
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===Resting and Sleep=== ====Long Rests==== PCs need to take one long rest per 24-hour day. At the end of a long rest in the wilderness, expended class abilities are not restored automatically. Instead, each player rolls 2d6: *2-5: None of the character’s expended abilities are restored. *6-8: Half of the character’s expended abilities are restored. *9-10: Three quarters of the character’s expended abilities are restored. *11-12: All the character’s expended abilities are restored. Expended abilities include number of spell slots used, number of rages used, number of invocations used, number of Action Surges used, and so on. Round down if required. The player decides which abilities are recovered. At the end of every 24-hour period, if a PC has failed to take a long rest, they must succeed on a DC 10 Constitution save or suffer one level of Exhaustion. Subsequent 24-hour periods without a long rest increase the DC by 5 per day. Sleeping in light armor has no adverse effect on the wearer; sleeping in medium or heavy armor makes it difficult to recover fully during a long rest. When a PC finishes a long rest while sleeping in medium or heavy armor, they regain only one quarter of their spent Hit Dice (minimum of one die). If they have any levels of Exhaustion, the rest doesn’t reduce their Exhaustion level. ====Short Rests==== PCs cannot recover hit points at the end of a short rest without expending one use of a Healer’s Kit.
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