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===Monster Parts=== '''Skin:''' Often sold to make rare, but mundane, goods (such as boots, gloves, etc.). Skin of any sort can typically be sold to fashion parchment, and thicker hide tanned to bind books. When used to fashion magical items the hide must be intact and undamaged, and often imparts qualities the animal is known for. There are a few species where the worked hide provides bonuses without being inherently magical. Note also that the skin of certain beasts gains qualities largely through the act of slaying the creature in some dramatic manner. '''Blood:''' Must be harvested within hours of death, in most cases blood has strictly magical uses and is used as an ingredient or spell component, rather than the finished product. '''Organs:''' Again, organs are typically harvested for use as an ingredient or component. Certain primitive tribes and races hold the belief that eating the organs of one's enemy will impart some of the quality to the victor. '''Bones:''' Used for components, ingredients as well as the finished product in magical items. For instance, one might fashion a flute from the femur of a harpy, that has the power to charm those who hear its music. Such items can only be fashioned from the bones of large and powerful foes, and not just any ordinary monster (in other words, they should have max hp or increased HD). Otherwise, bones can be sold as trophies or curiosities. Only the bones of rare or exemplary examples of a species tend to be worth much. '''Claws/teeth:''' As bones, above, although exceptional trophies can occasionally be used as charms without actual enchantment, especially if the wearer slew the beast in single combat, or through a great feat of strength or without the use of magic, and so forth. Again, exceptional trophies can also be sold as mundane curiosities.
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