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Flamepunk: Weaponry
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===Big Dumb Rock=== ''(also use same stats for heavy logs, hurled girders, spiky unconscious soldiers thrown at other conscious soldiers and any other unpowered unenhanced double handed improvised ranged weapon)'' * '''Price:''' (Nil) * '''Target Hit Numbers:''' (2) * '''Type:''' Street Ranged, Double Handed * '''Damage Type:''' Physical. * '''Encumbrance:''' 3 '''Mobility Penalty:''' 1 ''Throwing little things not working? Try throwing big things! The problem with this strategy is that admittedly big things aren't easy to throw, but if you can succesfully lob a girder into someone's face, its going to hurt.'' '''Special Game Rules:''' Add +2 to the Magnitude of a successful attack roll with this weapon. Additionally, for every 2 "Hits" you roll, add a further +1 to the Magnitude. Weapons with the above stats are designated nil cost, as you can easily improvise them off street junk. <br><br>
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