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== Features == The characters attributes may define his physical facilities but the features include physical and psychological particularities that may be of advantage or disadvantage to the person. Obviously, disadvantages will gain points for the character creation. Some features may only be chosen during character creation. Others cost more during regular play or will have to be integrated into the storyline. Most features will be related to a particular skill or attribute, i.e. "strong bastard": gives +2 to strength. You're a person who'll ignore his pain treshold and grit his teeth to achieve a feat that involves using strength. Maybe you're a contestant in the world stronges man competition or just a woodworker who's been swinging the axe for years. In any case, you're pretty strong. As races will be presets of features, the list of features will be quite extensive. To put some kind of structure into this, I've grouped the features into: * modifies attributes * modifies skills * gives extra ability * gift / affinities * unlocks skill / ability The last point is quite interesting: something like "spellcaster" is also considered a feature- one that enables the character to cast spells. Note that it only enables spellcasting, but does not do anything else. So, a person with that feature would have the facility to cast spells but might not be aware of that. There will be an extensive feature list.
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