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==='''Sump Troll'''=== '''Cost to Recruit''': 200 Creds Trolls are not intelligent enough to recognize the value of gold, but large amounts of food can often instill a certain loyalty in them. M WS BS S T W I A Ld 6 3 1 5 4 3 1 3 4 '''Weapons/Armour''': While Trolls will often arm them selves with what ever they can find they can not be given additional weapons or armour. '''Special Rules''' *'''Fear''': Trolls are frightening monsters and cause fear. *'''Stupidity''': Trolls are subject to the rules for stupidity. *'''Regeneration''': Trolls have a unique physiology that allows them to regenerate wounds. Whenever an enemy successfully inflicts a wound on a Troll roll a D6, on a result of 4 or more the wound is ignored and the Troll is unhurt. Trolls may not regenerate wounds caused by fire or fire-based magic. For any wounds present post game first roll to see the injury then roll to if has heal. Each subsequent game you must attemp to heal any outstanding injuries. *'''Dumb Monster''': A Troll is far too stupid to ever learn any new skills and do not gain experience. *'''Always Hungry'''*: A Troll requires an upkeep cost. This upkeep represents the copious amounts of food that must be fed to the Troll in order to keep him loyal to the Mob. The Mob must pay 15 Creds after every game in order to keep the Troll from wondering off in search of food. The Boss also has the option of sacrificing two Grots or Squigs to feed the Troll. Or you may sacrifice 1 captive. If the Troll is not fed roll a D6. On a 1-2 he looses interest in the mob wonders off in search of food. On a 3-4 he attaks one random member of the gang. Immediatley work out one round of H2H. On a 5-6 pick and random member of the mob, work out H2H as above and if teh troll wins he eats the oppont. *'''Vomit Attack''': Instead of his normal attacks, a Troll can up-chuck its highly corrosive digestive juices all over the unfortunate hand-to-hand opponent. This is a single attack that automatically hits with a Strength of 5 and ignores armour saves.
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