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Land of Xel:Air Magic
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== '''Whirl Wind''' == ''Difficulty-'' 35 ''Cost-'' 3 Actions ''Range-'' 1000β + 100β per level of caster up to 2000β total ''Duration-'' 4 rounds +1 round per level of caster ''Damage-'' See Effect ''Effect-'' Caster creates a 30β wide tornado type whirl wind. Every one in the area including the caster, gets battered by debris taking 1d4 damage per caster level plus must make a reflex adjustment roll against the casters difficulty roll. Victims add +2 to resist per 100lbs over 300lb they possess in body weight. Flying victims add +20 to the difficulty. Victims roll > Casters skill = <br>Victim allowed to make 1 partial action. Victims roll = Casters skill = <br>Victim stunned remainder of round but remains standing. Victims roll +1 < Casters skill = <br>Victim knocked to the ground and stunned for 1 round. Victims roll +5 < Casters skill = <br>Victim picked up and thrown 2D10 feet and <br>takes 1D6 per 10β thrown. The victim is <br>also dazed for 2 rounds and then stunned for 1round. Victims roll +10 < Casters skill = <br>Victim picked up whirled around for 1D4 rounds<br> or until duration expires and then thrown 4D10 feet, <br>taking 1D6 per 10β thrown. The victim is then dazed for <br>5 rounds and then stunned for 2 round Victims roll +20 < Casters skill = <br>Victim picked up whirled around until the duration expires<br> and then thrown 4D10 feet, taking 1D6 per <br>10β thrown. The victim is then dazed for 5 rounds and <br>then stunned for 2 round
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