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Last Emperor: Starships
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=Construction= There are two general approaches to constructing a starship. First is to select a hull size and fit all of the equipment into this select hull size. The other is to select all the equipment, see what size of hull is required, and wrap that around it. ===Hull size=== {|style="float:right" !Military<br/>Name!!Civilian<br/>Name!!Size<br/>(spaces)!!Structure!!Handling!!Max<br/>Sensor!!Crew |- |Fighter||Shuttle||10 - 50||10 - 30||-0||+0||1 |- |Escort||Yacht||50 - 150 ||30 - 50||-2||+0||1 - 2 |- |Corvette||Explorer||150 - 500||50 - 65||-4||+1||2 - 7 |- |Destoryer||Trader||500 - 2,000||65 - 85||-6||+2||7 - 14 |- |Cruiser||Freighter||2,000 - 10,000||85 - 110||-8||+3||15 - 30 |- |Battleship||Carrier||10,000 - 40,000||110 - 130||-10||+4||30 - 60 |} When selecting a hull, either as a starting point or as because you have a selection of equipment you need to enclose, select the hull size in spaces. The approximate size of the hull determines the handing and maximum sensor rating. The exact size of the ship determines the basic structure rating and the minimum number of crew required, ===Armor=== All ships come with a basic armor rating of Durability 5. Additional layers of armor may be added to improve the Durability. Each layer of armor takes a certain percentage of the existing spaces in a ship for the additional bulkheads, bracing and mass of the armor. ===Drives=== The normal space drive provides both acceleration and handling. Drives are rated in point, each point providing a +1 to either acceleration or handing. This boost is usually decided at design time, though some drives may provide dynamic bonuses, allowing the pilot to shift the point in the drive from acceleration to handing or back. Each dirve point takes a percentage of the ships hull spaces, ===Weapons=== Weapons require weapons mounts, a combiation of hull reinforcements, power routing, and control connections specifically designed for weapons. A ship has 1 mount for each 100 spaces for free, and additional mounts may be added, each mount takes 1 space. Weapons don't take any additional space, though some weapons will require more than one "mount" to emplace them on a ship. ===Sensors=== {|style="float:right" !Sensor<br/>Bonus!!Size |- | +1 || 100 |- | +2 || 200 |- | +3 || 400 |- | +4 || 800 |} All ships come with a basis set of operation sensors and controls. The main limitation of sensors is the area for the sensor antenna, which require large ships to effectivly mount, even if the equipment isn't of large size. === Crew and Passengers === A ship may have any number of crew, but must have at least as the minimum crew requirements shown on the hull table. The minimum crew is all engineering and command staff, and if additinal crew are requred for damage control parties, gunners, stewards, they must be added. Ships intended for short term use (like fighter craft or shuttles) require one space for each crew member. This include the seat, all required controls, life support system, and access hatch. Ships inteded for long term use require five spaces for each crew member; one space for their control station, one for their bunk, and three for common access space (fresher, corridors, bunk room access). This space include the life support system with air, heat, lights and water. There are airlocks for access to the ship (one per 10 crew, minimum of 1). Short term passenger access requires two spaces, one for the passenger seat, plus one for the passenger to access the seat. This include the life support, basic heat, light and air. Long term passengers require six spaces, three for common access space (corridors, etc) and three for a small room. Many ships combine these small passenger rooms into two or three passenger suites. For more luxurious craft additional passenger space may be added. ===Equipment=== * Cargo: This is simply empty space designated for carrying cargo. * Stealth: * Workshop and Lab space: * Hangar space * Escape pods [[Category: Last Emperor]] [[Category: Storytelling System]]
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