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Macchiato Monsters: The Stygian Library
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====Schools of Magic==== The alternative spell lists we're using have 12 schools of magic available, each with 8 spells. They can all be taken at any level, most of them scale up at higher levels. 90% of them are flavorful utility effects rather than direct HP damage (or healing), but there are some of those, too. Here's what's in Wonder & Wickedness: *'''Diabolism''' summons, binds, and protects against demons. *'''Necromancy''' deals with death, souls, and summoning ghosts. *'''Spiritualism''' affects other magic in the world and turns you ethereal. *'''Elementalism''' manipulates rock, fire, air, and water. (It won't be very useful indoors in the Library.) *'''Psychomancy''' is mesmerism and mental effects, including classics like Sleep and Charm Person. *'''Translocation''' opens portals, recalls, and subtler spatial effects. (It has some restrictions in the Library, such as that you can't teleport directly out, but it's still useful.) *'''Vivimancy''' boosts and transforms living things, including people. Marvels & Malisons adds some really fun ones: *'''Arachnomorphosis''' grants spider traits, and control over spiders, too. *'''Cunning Craft''' is a wide open grab bag of Celtic witchy effects: shillelagh, healing, wolf summoning... (It won't be as useful indoors in the Library.) *'''Apotropaism''' wards against magic and protects against undead/demons/spirits in a holy-flavored way. *'''Physiurgy''' directly heals and restores in various ways. *'''Rope Tricks''' animates and commands ropes. (I love all of these.) Anyone who can cast spells also can use an effect called Maleficence, which is a little magical attack.
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