Editing
Maneuvers
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=== S === '''Saito Suplex''' (power maneuver, 1d6 damage, requires lift check, prone self, +2 on maneuver check) '''Samoan Driver''' (power/technical maneuver, 2d6 damage, possible stun, requires lift check, -4 on maneuver check) '''Savate Kick''' (rough maneuver, 2d6 damage, +4 stagger, knockdown check, 2 Endurance cost, -3 on maneuver check) '''Second Rope Elbowdrop''' (aerial rough maneuver, 3d4 damage, prone target, prone self, possible stun on self if missed, +0 on maneuver check) '''Schoolboy/Cradle''' (technical maneuver: Ability modifier damage, requires lift check, prone self, immediate pin attempt, +4 on maneuver check) '''Scissors Kick''' (aerial/rough maneuver, 1d6 damage, knockdown check, -1 on maneuver check) '''Scoop Brainbuster''' (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check) '''Scoop Slam Piledriver''' (power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check) '''Seated Senton''' [Butt Drop] (aerial maneuver, 2d6 damage, 2 Endurance cost, knockdown check, possible stun on self if missed, immediate pin attempt, -1 on maneuver check) '''Second Rope Elbowdrop''' (rough maneuver, 2d6 damage, prone target, prone self, possible stun on self if missed, +1 on maneuver check) '''Senton Bomb''' (aerial maneuver, 2d6 damage, possible stun on self if missed, prone target, prone self, 1 Endurance cost, +0 on maneuver check) '''Sharpshooter''' (technical maneuver, 2d6 damage, prone target, submission, -2 on maneuver check) '''Shin Grapevine with Achilles Tendon Hold''' (technical maneuver, 1d6 damage, submission, prone target, -1 on maneuver check) '''Shining Wizard''' (aerial/rough maneuver, 1d6 damage, knockdown check, 1 Endurance cost, +0 on maneuver check) '''Shiranui''' (aerial/technical maneuver, 2d6 damage, requires lift check, possible stun, 1 Endurance cost, -2 on maneuver check) '''Shooting Star Elbowdrop''' (aerial/rough maneuver, 2d6 damage, prone target, prone self, possible stun on self if missed, +1 on maneuver check) '''Shooting Star Legdrop''' (aerial maneuver, 2d6 damage, prone target, prone self, possible stun, possible stun on self if missed, -1 on maneuver check) '''Shooting Star Press''' (aerial maneuver, 2d6 damage, immediate pin attempt, prone target, prone self, possible stun on self if missed, +0 on maneuver check) '''Shooting Star Piledriver''' (aerial/rough maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check) '''Short-Arm Clothesline''' (power/rough maneuver, 2d6 damage, knockdown check, -3 on maneuver check) '''Shoulder Block''' (power maneuver, 1d4 damage, knockdown check, +0 on maneuver check) '''Shoulder Breaker''' (power/technical, 1d6 damage, requires lift check, +1 damage) '''Shoulder Jawbreaker''' (rough/savvy maneuver, 1d6 damage, knockdown check, -1 on maneuver check) '''Sidewalk Slam''' (power/rough maneuver, 2d6 damage, requires lift check, -1 on maneuver check) '''Single Arm DDT''' (power/technical maneuver, 2d6 damage, requires lift check, -1 on maneuver check) '''Single Leg Boston Crab''' (technical maneuver, 1d6 damage, submission, prone target, +0 on maneuver check) '''Single Leg Boston Crab with Armlock''' (technical maneuver, 2d6 damage, submission, prone target, -2 on maneuver check) '''Single Leg Running Dropkick''' (aerial maneuver, 1d6 damage, +4 stagger, knockdown check, prone self, possible stun on self if missed, 1 Endurance cost, +0 on maneuver check) '''Sitout Backbreaker''' (power/rough maneuver, 2d6 damage, requires lift check, -1 on maneuver check) '''Sitout Crucifix Powerbomb''' (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, immediate pin attempt, -2 on maneuver check) '''Sitout Facebuster''' (rough maneuver, 1d6 damage, possible stun, requires lift check, 1 Endurance cost, +0 on maneuver check) '''Sitout Inverted Suplex Slam''' (power maneuver, 2d6 damage, requires lift check, prone self, possible stun, -2 on maneuver check) '''Sitout Powerbomb''' (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, immediate pin attempt, -2 on maneuver check) '''Sitout Rear Mat Slam''' (power/technical maneuver, 2d6 damage, immediate pin attempt, possible stun, prone self, requires lift check, -3 on maneuver check) '''Sitout Spinebuster''' (power maneuver, 1d6 damage, immediate pin attempt, requires lift check, -2 on maneuver check) '''Sitout Suplex Slam''' [Falcon Arrow] (power maneuver, 1d6 damage, requires lift check, prone self, immediate pin attempt, +1 on maneuver check) '''Slap''' (simple maneuver, Ability modifier damage, +3 on maneuver check) '''Sleeper Hold''' (technical maneuver, 2d6 damage, submission, -3 on maneuver check) '''Sleeper Slam''' (aerial/technical maneuver, 2d6 damage, possible stun, prone self, requires lift check, -2 on maneuver check) '''Sleeper Suplex''' (power/technical maneuver, 2d6 damage, possible stun, requires lift check, -3 on maneuver check) '''Slingshot Suplex''' (power maneuver, 2d6 damage, requires lift check, prone self, illegal, +1 on maneuver check) '''Small Package''' (technical maneuver, Ability modifier damage, requires lift check, prone self, immediate pin attempt, +4 on maneuver check) '''Snap DDT''' (aerial/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check) '''Snap Suplex''' (technical maneuver: 2d6 damage, requires lift check, -1 on maneuver check) '''Solo Spanish Fly''' [Moonsault Uranage Slam] (aerial maneuver, 2d6 damage, immediate pin attempt, prone self, requires lift check, possible stun, possible stun on self is missed, 2 Endurance cost, +0 on maneuver check) '''Somersault Corkscrew Legdrop''' (aerial maneuver, 2d6 damage, prone target, prone self, possible stun, possible stun on self if missed, -1 on maneuver check) '''Spear''' (aerial/power maneuver, 3d6 damage, knockdown check, possible stun on self if missed, 1 Endurance cost, -3 on maneuver check) '''Spider German Suplex''' (aerial/technical maneuver, 2d6 damage, requires lift check, -2 on maneuver check) '''Spike DDT''' (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check) '''Spike Piledriver''' (aerial/power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check) '''Spinebuster''' (power maneuver, 1d6 damage, immediate pin attempt, requires lift check, -2 on maneuver check) '''Spinning DDT''' (aerial/technical maneuver, 2d6 damage, requires lift check, -1 on maneuver check) '''Spinning Headlock Elbowdrop''' (rough/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check) '''Spinning Heel Kick''' (aerial maneuver, 1d6 damage, +2 stagger, knockdown check, possible stun if missed, 1 Endurance cost, +0 on maneuver modifier) '''Spinning Lariat''' (rough/savvy maneuver, 2d6 damage, knockdown check, -3 on maneuver check) '''Spinning Leg Hook Belly-to-Back Suplex''' (technical maneuver, 2d6 damage, requires lift check, -1 on maneuver check) '''Spinning Toehold''' (technical Maneuver, 2d6 damage, prone target, submission, -2 on maneuver check) '''Spinning Tombstone Piledriver''' (aerial/power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check) '''Spinout Powerbomb''' (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, immediate pin attempt, -2 on maneuver check) '''Split-legged Moonsault''' (aerial maneuver, 2d6 damage, prone self, prone target, possible stun on self is missed, immediate pin attempt, +) on maneuver check) '''Split-legged Splash''' (aerial maneuver, 2d6 damage, prone self, prone target, possible stun on self is missed, immediate pin attempt, +0 on maneuver check) '''Springboard Bulldog''' (aerial maneuver, 2d6 damage, requires lift check, possible stun, possible stun on self if missed, -2 on maneuver check) '''Springboard Clothesline''' (aerial/rough maneuver, 2d6 damage, knockdown check, possible stun on self if missed, 2 Endurance cost, -1 on maneuver check) '''Springboard Dropkick''' (aerial maneuver, 1d6 damage, +4 stagger, knockdown check, prone self, possible stun on self if missed, 1 Endurance cost, +0 on maneuver check) '''Springboard Forearm Smash''' (aerial maneuver, 2d6 damage, knockdown check, possible stun on self if missed, -2 on maneuver check) '''Springboard Hurricarana''' (aerial maneuver, 2d6 damage, requires lift check, +2 stagger, prone self, 1 Endurance cost, immediate pin attempt, -2 on maneuver check) '''Springboard Legdrop''' (aerial maneuver, 2d6 damage, prone target, prone self, possible stun, possible stun on self if missed, -1 on maneuver check) '''Springboard Moonsault''' (aerial maneuver, 2d6 damage, prone target, immediate pin attempt, prone self, possible stun on self is missed, +0 on maneuver check) '''Springboard Seated Senton''' (aerial maneuver, 2d6 damage, 2 Endurance cost, knockdown check, possible stun on self if missed, immediate pin attempt, -1 on maneuver check) '''Standing Figure Four Leglock''' (technical maneuver, 2d6 damage, submission, prone target, -2 on maneuver check) '''Standing Moonsault''' (aerial maneuver, 1d6 damage, immediate pin attempt, prone self, prone target, possible stun on self is missed, +2 on maneuver check) '''Standing Moonsault''' (aerial maneuver, 1d6 damage, prone target, immediate pin attempt, prone self, possible stun on self is missed, +2 on maneuver check) '''Standing Shooting Star Press''' (aerial maneuver, 1d6 damage, immediate pin attempt, prone target, prone self, possible stun on self if missed, +2 on maneuver check) '''Standing Shiranui''' (aerial/technical maneuver, 2d6 damage, requires lift check, possible stun, 1 Endurance cost, -2 on maneuver check) '''Stepover Toehold Facelock''' [STF] (technical maneuver, 2d6 damage, prone target, prone self, submission, -1 on maneuver check) '''Stinger Splash''' (aerial maneuver, 2d6 damage, knockdown check, 2 Endurance cost, possible stun on self if missed, +0 on maneuver check) '''Stinkface''' (savvy maneuver, Ability modifier damage, +3 on maneuver check) '''Stomp''' (rough maneuver, 1d6 damage, prone target, illegal, +2 on maneuver modifier) '''Sunset Flip''' (aerial maneuver, 1d4 damage, requires lift check, prone self, immediate pin attempt, +2 on maneuver check) '''Sunset Flip Powerbomb''' (aerial/power maneuver: 3d6 damage, requires lift check, 2 Endurance cost, -1 on maneuver check) '''Super Belly-to-Belly Suplex''' (aerial/technical maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check) '''Superbomb''' (aerial/ power maneuver, 4d6 damage, requires lift check, 3 Endurance cost, possible stun, -2 on maneuver check) '''Super Hurricanrana''' (aerial maneuver, 3d6 damage, requires lift check, +2 stagger, prone self, 1 Endurance cost, -2 on maneuver check) '''Superkick''' (aerial maneuver, 2d6 damage, +4 stagger, knockdown check, 2 Endurance cost, -3 on maneuver check) '''Superplex''' (aerial/power maneuver, 2d6 damage, requires lift check, prone self, possible stun, possible stun on self if missed, -1 on maneuver check) '''Suplex''' (power maneuver, 1d6 damage, requires lift check, prone self, +2 on maneuver check) '''Suplex Powerslam''' [Jackhammer] (power/technical maneuver, 2d6 damage, requires lift check, 1 Endurance cost, possible stun, immediate pin attempt, -3 on maneuver check) '''Suplex Slam''' (power maneuver, 1d6 damage, requires lift check, +1 on maneuver check) '''Swinging Fisherman Suplex''' (technical maneuver, 1d6 damage, requires lift check, immediate pin attempt, prone self, +0 on maneuver check) '''Swinging Neckbreaker''' (technical maneuver, 2d6 damage, requires lift check, prone self, +0 on maneuver check) '''Swinging Side Slam''' (power maneuver, 2d6 damage, requires lift check, possible stun, immediate pin attempt, -4 on maneuver check)
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