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====Reflective Magic==== Reflective sorcerers rely on mirrors and surfaces. Their magic can be used to defeat enemies by throwing agressive power back upon the attacker. Mirrors also imply detailed self-analysis. Using a magic mirror can allow one to fully understand one's own potential and focus it for maximal benefit. Their are powerful, defensive, introverted and fragile. -- by Glyptodont Reflective Magic deals with reflections – which, for all intents and purposes, are the equivalent of souls. It reveals insights into the self, allows entrance into the mirrorworld, and of course protects by reflecting light and magic and other forces. -- by Kakita Kojiro mantra: “perception is redirected” spirit-world: [[Spirit_world|the Other Side]] tools: mirrors talent: Reflective Magic (10 pts/level) spells: - ''escape from mirror'' (IQ/Average) - ''hide reflection'' (IQ/Average) - ''see reflected memories'' (IQ/Hard, req. Reflective Magic 1+) (note: penalties if they are not your memories) - ''see reflected thoughts'' (IQ/Hard, req. Reflective Magic 1+) (note: penalties if they are not your thoughts) - ''see reflections of past'' (IQ/Very Hard, req. Reflective Magic 2+, at least two other reflective spells) (note: random; no guarantee of relevance) - ''see reflections of future'' (IQ/Very Hard, req. Reflective Magic 3+, see into past, at least three other reflective spells) (note: random; no guarantee of relevance) - ''reflect magics'' (IQ/Very Hard, req. Reflective Magic 1+) - ''reach into reflection'' (IQ/Hard, req. Reflective Magic 2+, at least one other reflective spell) (note: penalties if using imperfect reflection) - ''enter reflection'' (IQ/Very Hard, req. Reflective Magic 3+, reach into reflection) (note: penalties if using imperfect reflection) - ''steal reflection'' (IQ/Very Hard, req. Reflective Magic 5+, enter reflection, at least three other reflective spells) (this is a BAD THING that leaves you at the sorcerer’s mercy, but I do not know why) note: it is relatively easy for reflective magic to enter the spirit-world, but what is obtained from the spirit-world tends to be random and variable. mirror-fishing pulls back random oddities. mirror-gazing sees quite unrelevant futures most of the time. -- by Kakita Kojiro =====Mirror Fishing===== Mirror-fishing reels in strange wonders from the Other Side. These are always unique – oddities with odd properties. On a rare handful of occasions, however, mirror-fishers have pulled mirrors from out of their mirrors. These ephemeral mirrors were of strange geometries, with strange powers. Whereas most ephemera cannot be duplicated, the mirrorwrights of Narcissus learned to duplicate these few magic mirrors, from the patterns of the originals. These are the most sought-after objects of mirror-fishing – reeling in an unknown magic mirror would win the mirror-fisher untold wealth. -- by Kakita Kojiro For some mysterious reason, the ephemeral mirrors are vanishing. One ephemeral disappears for every dozen copies the mirrorwrights craft. -- by shanoxilt '''A sampling of a Mirror Fisher's Haul, as written by apprentice Ethereal Fishfolk, second of that name, in the employment of Inscrutable Old Man of the Glass.''' ''9 A.M Pulled a bottle with a note written backwards, revealed to be half of a riddle in old Glossia. 10.30 A.M One Sandal, slightly chewed. 11.44 A.M An cryptic Journal, in what appears to be human skin, of tattoos and symbols linked to Astrology. 12.01 P.M break for Lunch, second apprentice takes over the lines. 1.45 P.M A crystal sword whispering the name of a local woman, that shattered when pulled into the room, the Master will not be pleased. 4.00 P.M Finally, a set of lenses attached to a frame, apparently that when looked through, as tested by the second apprentice, allows one to see the cause of death of each male relative in your family. Unknown as to how far back, as second apprentice began crying, turns out his great grandfather is not the Hero the tales make him out to be.'' -- by stephen_dean
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