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====Grifter==== 0-1<br> Credits: 60 <br> Starting Experience: 20+d6 <br> Faction: Outlaw. Special, Rare 9 <br> Skills: Shooting, Stealth, Agility<br> Equipment: Melee, Pistol, Grenades and Shells The grifter: a combination of a gambler and a drifter. These souls wander from hand of cards to hand of cards, playing M WS BS S T W I A LD 4 2 3 3 3 1 4 1 7 ''Special''<br> '''Gambler''': The grifter may take his post-game action to try his luck. Usually, however, there isn’t much luck involved because the grifter is a master of cheating, and thus will collect d6x5 credits. If you roll a 6, the grifter is on a roll: you may roll another d6 and add it to the first. If, however, you roll a 1 at any time, he goes bust and you lose d6x5 cr. If this roll comes up a 1, the grifter has been caught cheating and they take their satisfaction out of his hide: he must roll on the serious injury table, and he misses the next game. ''Advances''<br> '''High Roller''': If the grifter selects this advance, increase the stakes of his Gambler skill to d6x10. '''Slight of Hand''': The grifter is a master of slight of hand and card tricks… I skill which he can put to use to relieve distracted people from their possessions. If the grifter selects this skill, once during every melee he may attempt to steal an item that his opponent is not holding in his hands. To steal the item, the grifter selects an pistol-sized or smaller item and makes an initiative check. If the check passes, the add the item to the grifter’s inventory (and the opponent is none the wiser). If he fails, treat him as if he fumbled during that round of combat.
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