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Paradise City:Cyberware Catalog
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==More Agile== Ankle Suspension: $15,000 for both. Acrobatics +1, Jumping +1, Running +1, Stealth +2. Ankle suspension in one ankle will do nothing. Articulated Sockets: $25,000. +3 to Acrobatics, +1 to Climbing, +1 to Escape. Corpus Collosum Stripping: $10,000. Requires Ambidexterity. Allows the subject to learn the Dual-Weapon Attack Technique (MA p.83). Cortex Reweaving: $100,000. +1 DX. Cyberflex, Autobalance: $15,000. Any time the conscious user would lose their footing, on a successful DX roll, they regain it. Any penalties to the original roll not to fall are applied to the autobalance roll. Cyberflex, Jump: $2,500 / $5,000 / $10,000. Jumping at +2 / +4 / +6. Elasticized Cartilage: $25,000. Requires Modular Joints or natural 5 point Flexability. Gives Flexibility (Double Jointed), +1 Judo, +1 Jumping, +1 Running, +1 Wrestling, +1 to resist all Lock Techniques. Elbow Suspension: $10,000 for both. Climbing +1, hand to hand attacks made by the character are at +1 to hit but do -1 damage. Elbow suspension in one elbow will not aid climbing, but will still effect attacks made with that arm. Hydraulic Cushioning System: $20,000. Gives Catfall. Hemispheric Symetrification: $25,000. Gives Ambidexterity. Hip Suspension: $10,000 for both. Acrobatics +1, Jumping +1, Running +1, kicking attacks are at +1 to hit. Hip suspension in one hip will not effect acrobatics, jumping or running, but will still give a bonus to kicking attacks made with that leg. Knee Suspension: $20,000 for both. 2 levels of Lifting Strength. Acrobatics +1, Jumping +1, Running +1, Stealth +1, Knee Strike technique +1. Knee suspension in one knee will do nothing but aid knee strikes made with that knee. Modular Joints: $20,000. Gives Flexibility (5 pts). Neural Verifier: $20,000. Gives +1 DX, -1 Basic Speed, . Hand-to-hand attacks, and all blocks and parries are at -2. Shoulder Suspension: $15,000 for both. 2 levels of Lifting Strength. Climbing +1, Fall technique +2, swing attacks using the arms +1. Shoulder suspension in one shoulder will do nothing except give a bonus for swing attacks made with that arm. Spine Suspension: $10,000. DR 1 against swing attacks to the head. DR 1 against crushing attacks to the head. -1 damage per die in a fall or crash, up to -10 damage. +2 to resist being stunned by a blow to the head. Targeting Computer: $125,000. Requires Weapon Link. Gives the Gunslinger advantage. Wired Reflexes: $30,000. The subject gains Combat Reflexes. The bonuses are cumulative with natural Combat Reflexes. Wrist Suspension: $20,000 for both. +1 Climbing, +1 Fast-Draw, +1 Fencing, +1 Pickpocket, +1 Sleight of Hand, +3 to resist the Wrist Lock technique.
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