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Rising Sun Eternal: Character Creation
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== Income and Costs == A protagonist’s “wealth” is represented in an abstract fashion by his or her Permanent Resources rating (0–20). For games in Japan, the following approximations can help frame that wealth in terms of the prevalent currency of the day – gin and mon – or annual income in rice – koku. All classes can be assumed to have the basic clothing and equipment for their role. {| | === What does the Resources Rating Mean? === '''Resources Financial Assets, Income and Cash-at-Hand''' '''Rating''' 0 Penury 0 no assets 1-4 Poor 1 koku/annum squalid hovel or rented room, one set of clothes 5-8 Average 4 koku/annum work clothes, reasonable cottage 9-12 Above Average 10 koku/annum a house, one servant; several outfits of good clothes 13-16 Well Off 40 koku/annum a good house and a handful of servants 17-18 Rich 80 koku/annum houses in the town and country; a full household of servants 19 Very Rich 500 koku/annum estate in the country, luxury townhouse; entourage 20+ Super Rich 1000/annum+ sky is the limit Currency consisted of copper mon, as well as silver shu, bu and ryo ingots. Occasionally some Protagonists will have access to silver gin coins (180 mon) 4000 mon = 16 shu = 4 bu = 1 ryō Protagonists can be assumed to have currency equal to 5 x their resources in mon in cash-at-hand Some representative costs: * Rice balls: 1 mon * Fish soup: 1 mon * Cup of sake: 1 mon * 1 night in pilgrim hostel common room: 1 mon * Rice bag: 3 mon * 1 night in inn common room: 5 mon * Basic knife, axe: 10 mon * Bo staff: 10 mon * Bamboo flute: 15 mon * Sack of rice: 20 mon * Medicine and bandages: 30 mon * Calligraphy set: 50 mon * Domestic dog: 50 mon * Yarinaga javelin: 450 mon * Hankyu short bow: 500 mon * Katana: 750 mon * Daikyu longbow: 1000 mon * Yoroi armour: 54,000 mon |}
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