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==Character Options== You can spend one of your starting foci to play a posthuman character, like a Harpy or Nereid, or a nonhuman Prismatic AI. ===Human=== Adaptable folk who live on many different worlds. Humans may or may not modify themselves with magic, cybernetics, or gengineering, but more often as individuals than whole cultures. They effectively have one extra focus to spend however they like. ===Harpy=== Winged folk from Hanseong who live among diverse and squabbling floating islands. In their home societies, wings are given to travelers, messengers, and explorers. Harpies can fly under normal gravity conditions with their move action and never take more than 1d4 falling damage while conscious. They have integral low-light and thermal vision, as per Panspectral Optics cyberware. ===Nereid=== Sea-dwelling folk from Aeaea who are connected to a powerful psychic group-entity in their home ocean. They prize their collective and rarely travel alone, but some have the urge to leave. Nereids can breathe and move freely underwater as well as on land. They can naturally communicate telepathically with one willing person per scene, as per Telepathy-1: Transmit Thought. They are automatically aware when their minds are targeted by psi or magic. ===Prismatic=== Purpose-built synthetic minds from the Prism who move their core between bodies. They take colors as their names, which reflect their personality and function within the stratified Prism. Some Prismatics desert their posts, or even rebel against their own makers, to "protect organic life" and "pursue peace and love," if you can believe that. True AI are created as per Revised Edition page 285. Choose Jack or Synth (page 257) as your starting armature.
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