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== VEHICLES == <font size=1>[https://wiki.rpg.net/index.php/SavageWorldAdvEd.FadingSuns Back to the Top]</font size></br> Unused Mods used as storage a vehicle can haul 50lbs x unused Mods x twice the Size (for land vehicles) or just Size (for aircraft)</br> Also '''Wounds*''' works just like extra wounds for large creatures (SWADE pg. 179)</br> Additional Mods for Fading Suns: :'''Aircraft, Anti-Grav (1)''': Ultra Tech. The vehicle is an aircraft powered by anti-gravitic propulsion. It can hover or fly, and has a base Top Speed of 100mph and adds +1 to the vehicle's Handling. It uses one-fourth the vehicle's base size in mods. The Speed Mod adds +50mph to the vehicle for each time it is taken instead of +10. STOCK VEHICLES</br> <u>'''AEROCRAFT'''</u>: stock unarmed aircraft types.</br> '''BUSH AEROCRAFT''': A single prop engine plane that has rugged build but cheap and easy to maintain and repair. Good for a small number of passengers and light cargo. '''Cost''' VE. '''Chassis''' Heavy -Size 6, '''TS''' 250mph, '''Handling''' -1, '''Toughness''' 27 (5), '''Wounds*''' +1, '''Crew''' 1+9. '''Mods''' (21 remaining; cargo 6,300lbs): Aircraft, Propeller (1), Reinforced Chassis (Tough +2) (1), Speed II (+100mph) (2)</br> </br> '''COPPER''': A medium duty helipter. Generally used as a transport for cargo or passengers. '''Cost''' EE. '''Chassis''' Heavy -Size 6 , '''TS''' 200mph, '''Handling''' -1, '''Toughness''' 25 (6), '''Wounds*''' +1, '''Crew''' 2+8. '''Mods''' (15 remaining; standard 4,500lbs): Aircraft, Helicoper (3), Handling I (3), Speed III (+120mp) (4) :''Cargo Mods'': Fewer Crew (+2). Has a Crew of 2 and can carry and additional 5,000lbs in an external sling to carry and addition.</br> :''Passsenger Mods'': Crew Space V (adds +20 passengers) (5) and can carry 3,000lbs of cargo. Price +E </br> '''LUXURY JET''': Only the highest status memembers of society can normally afford such luxury travel. '''Cost''' MR. '''Chassis''' Large -Size 6, '''TS''' 600mph, '''Handling''' -1, '''Toughness''' 25 (5), '''Wounds*''' +1, '''Crew''' 2+8. '''Mods''' (3 remaining): Aircraft, Jet (3), Environmental Sealing (High Atitude) (2), Food Storage (Luxury Food for 10 man-days) (1), Handling I (3), Luxury Features IV (for 8 passengers; or living space for 4) (8), Radar (1), Speed I (+100mph) (1)</br> </br> '''CARGO AEROCRAFT''': A jet engine heavy transport. '''Cost''' MR. '''Chassis''' Colossus -Size 12, '''TS''' 600mph, '''Handling''' -2, '''Toughness''' 40 (9), '''Wounds*''' +3, '''Crew''' 6+10. '''Mods''' (45 remaining; if used for cargo 13.5 tons): Aircraft, Jet (6), Crew Reduction (+11), Environmental Sealing (High Altitude) (2), Food Storage (20 man-days) (1), Handling I (6), Radar (1)</br> '''<u>BEAST CRAFT</u>''' - Beast drawn craft. </br> '''CART''': 2 wheeled cart. '''Cost''' N. '''Chassis''' Light, Size +2, '''Top Speed''' animals Pace; '''Handling''' -2; '''Toughness''' 8 (2); '''Crew''' 1+1 (+4 passengers or ½ ton of cargo); Note: Requires at least one beast of burden, horse sized.</br> </br> '''WAGON''': 4 wheeled medium cart. '''Cost''' N. '''Chassis''' Large, Size +4, '''Top Speed''' animal’s Pace; '''Handling''' -2; '''Toughness''' 10 (3); '''Crew''' 1+1 (+8 passengers or 2 tons of cargo); Notes: Requires at least two beasts of burden, horse sized.</br> </br> '''BRUTE CART''': 6 wheeled massive wagon. '''Cost''' E. '''Chassis''' Heavy, Size +6; '''Top Speed''' Animal’s Pace; '''Handling''' -2; '''Toughness''' 14; '''Crew''' 1+1 (+16 passengers or 10 tons cargo); Notes: Requires four to six beasts of burden or one brute grog.</br> '''<u>FLITTERS</u>''' – advance anti-grav tech</br> '''RACER'''[https://www.pinterest.com/pin/298645019042042113/visual-search/]: an fast moving advance luxury bike or flying racing model for the rich. '''Cost''' EE. '''Chassis''' Moderate -Size 2, '''TS''' 450mph, '''Handling''' +2, '''Toughness''' 12 (3), '''Crew''' 1+2. '''Mods''' (2 remaining): Aircraft, Anti-Grav (1), Exposed Crew, Speed VII (+350mph) (7)</br> </br> '''FLITTER CAR''': another expensive air transport of the nobility or ruling classes. '''Cost''' EE. '''Chassis''' Medium -Size 3, '''TS''' 350mph, '''Handling''' +1, '''Toughness''' 19 (6), '''Crew''' 1+4. '''Mods''' (5 remaining): Aircraft, Anti-Grav (1), Armor I (AP +2) (1), Environmental Sealing (High Atitude) (2), Reinforced Chassis (Tough +2) (1), Speed V (+250mph) (5)</br> </br> '''AIR YACHT''': noble ‘open’ topped or environmentally sealed pleasure barge. '''Cost''' MR. '''Chassis''' Colossus -Size 12, '''TS''' 100mph, '''Handling''' -1, '''Toughness''' 35 (8), '''Wounds*''' +3, '''Crew''' 12+40. '''Mods''' (1 remaining): Aircraft, Anti-Grav (3), Crew Reduction (+2), Environmental Sealing (2), Food Storage (Luxury food for 40 man-days) (4), Handling I (3), Luxury Features (for 40) (40)</br> '''<u>HOPPERS</u>''' – high altitude (near orbit) high speed aircraft</br> '''HOPPER''': super-sonic air transport and passenger liner. '''Cost''' R. '''Chassis''' Goliath -Size 14, '''TS''' 1,000mph, '''Handling''' -2, '''Toughness''' 45 (10), '''Wounds*''' +3, '''Crew''' 12+120. '''Mods''' (10 remaining): Aircraft, Jet (7), Crew Space (8), Environmental Sealing (2), Handling II (14), Orbital Booster (7), Speed IV (+400mph) (12)</br> '''<u>LANDCRAFT, MOTORED</u>''' – all but motorcycles include Air Bags</br> '''DIRT BIKE''': A rugged and tough off-road motorcycle. '''Cost''' E. '''Chassis''' Light -Size 1, '''TS''' 60mph, '''Handling''' +2, '''Toughness''' 13 (2), '''Crew''' 1+1. '''Mods''' (0 remaining): Exposed Crew, Off-Road (1), Reinforced Chassis II (Tough +4) (3), Speed II (+20mph) (2)</br> </br> '''STREET/RACER BIKE''': Racer motorcycle. '''Cost''' E. '''Chassis''' Light -Size 1, '''TS''' 90mph, '''Handling''' +2, '''Toughness''' 9 (2), '''Crew''' 1+1. '''Mods''' (0 remaining): Exposed Crew, Speed V (+50mph) (5)</br> </br> '''PASSANGER TRANSPORT'''[https://www.pinterest.com/pin/122230577374193757/visual-search/]: four-wheel street car light transport. '''Cost''' VE. '''Chassis''' Medium -Size 3, '''TS''' 60mph, '''Toughness''' 17 (4), '''Crew''' 1+4. '''Mods''' (10 remaining; if used for cargo sortage 4,000lbs): Armor I (AP +2) (1), Reinforced Chassis I (Tough +2) (1), Speed III (+30mph) (3)</br> </br> '''FRONTIER EXPLORER'''[https://www.pinterest.com/pin/31454897385306431/]: This is a small scout veseel with an advanced sensor system that is used on frontier worlds with possible hostile enviroments. '''Cost''' EE. '''Chassis''' Large -Size 4, '''TS''' 40mph, '''Handling''' +1, '''Toughness''' 28 (9), '''Wounds*''' +1, '''Crew''' 2+2. '''Mods''' (7 remaining; if used for cargo 2,800lbs): Armor II (AP +4) (2), Environmental Seal (sealed verses hazardous chemicals, toxins, radiation, and environmental conditions) (2), Fewer Crew (+1), Food Storage (preversed food for 80 days; crew of four 20 days worth for each) (4), Handling I (2), Off Road (Ignore Driving penalties for difficult terrain. On the table-top, treat each inch of difficult terrain as 1.5” instead of 2”) (1), Reinforced Chassis II (Tough +4) (2), Sensor Suite (as Sensor Suite but Range 10 miles) (1), Speed I (+10mph) (1) </br> </br> '''LIGHT ARMORED CRUISER'''[https://www.pinterest.com/pin/30610472456698271/]: Common amoug law enforcement and light military vehicles this armored vehicle does not carry any weapons itself although it can be upgraded if the owner wants it (can can afford it). '''Cost''' EE. '''Chassis''' Large -Size 4, '''TS''' 55mph, '''Handling''' +0, '''Toughness''' 32 (11) Heavy, '''Wounds*''' +1, '''Crew''' 1+7. '''Mods''' (10 remaining; if all extra gear and equipment up to 4,000lbs): Armor III Heavy (AP+6) (3), Enviromental Sealed (verse toxic enviroments) (2), Reinforced Chassis III (Tough +6) (3), Speed III (+30mph) (3)</br> </br> '''SUPER TRANSPORT'''[https://www.pinterest.com/pin/32580797291462527/]: These are massive transport craft that are fairly rare. '''Cost''' EE. '''Chassis''' Titian -Size 10, '''Top Speed''' 30mph, '''Handling''' -2, '''Toughness''' 43 (12), '''Crew''' 2+6. '''Modifiers''' (+40 remaining; if used for cargo 20 tons): Armor II (AP +4, Heavy) (2), Fewer Crew (+8), Off-Road (2), Reinforced Chassis II (Tough +4) (2), Speed II (+20mph) (2)</br> '''<u>SKIMMERS</u>''' – advanced Hovercraft vehicles. All include Hover Mod.</br> '''FLOATER BIKE'''[https://www.pinterest.com/pin/4574037101507362/visual-search/]: Light hover bike. '''Cost''' EE. '''Chassis''' Light -Size 1, '''TS''' 45mph, '''Handling''' +2, '''Toughness''' 9 (2), '''Crew''' 1+1. '''Mods''' (0 remaining): Exposed Crew, Hovrcraft (5)</br> </br> '''LUXURY FLOATER'''[https://www.pinterest.com/pin/709105903804078264/visual-search/]</br> Generally only found among the rich with good roads they can be found on some rich frontier worlds where the 'boss' likes to show off. Its enhanced turbo fan engine give it superor speed and standard models come with armor and reinforcements for the passengers protection. '''Cost''' EE. '''Chassis''' Medium -Size 3, '''TS''' 85mph, '''Handling''' +1, '''Toughness''' 25 (12) Heavy, '''Crew''' 1+4. '''Mods''' (1 remaining; cargo space 400lbs): Armor, Heavy II (AP+4) (2), Hovrcraft (5), Luxury Features (1), Reinforced Chassis I(Tough +2) (1), Speed V (+50mph) (5) </br> </br> '''UTILITY FLOATER-TRUCK'''[https://www.pinterest.com/pin/303148618673241276/visual-search/]: hover, ground-effect transport vehicle. Cost EE. '''Chassis''' Large -Size +4, '''TS''' 40mph, '''Handling''' +0, '''Toughness''' 22 (7), '''Crew''' 1+7. '''Mods''' (12 remaining; if used for cargo 4,800lbs): Armor I (AP+2) (1), Basic Crash System, Hove (5), Speed I (+10mph) (1) '''<u>WAR VEHICLES</u>''' – all include Infrared Night Vision and Night Vision options</br> '''FLOATER APC'''[https://www.pinterest.com/pin/295971006754440783/visual-search/]: Armored floater personal/troop carrier, hover ground effect vehicle. '''Cost''' MR (M). '''Chassis''' Super-Heavy - Size 8, '''TS''' 60mph, '''Handling''' -2, '''Toughness''' 38 (11), '''Wounds*''' +2, '''Crew''' 5+15. '''Mods''' (1 remaining): AMCM (Anti-Missile Counter Measures. Add +2 to ''Drive'' or ''Tech Use'' checks made to evade missile attacks) (1), Armor II (AP +4, Heavy) (2), Electromagnetic Shielding (Add +6 to the vehicle’s effective Toughness vs. EMP missiles) (1), Environmental Seal (2), Hover (5), Food Storage (20 man-days) (1), Linked Weapon Turrets (4), Reinforced Chassis II (Tough +4) (4), Speed IV (+40mph) (8), Targeting System (negates up to four points of penalties) (1) </br> '''''Weapons''''' </br> Twin-link Medium Machine Gun Turrets (in 4 different turrets): Range 50/100/200, Damage 2d10+3, AP 2, ROF 4, Shots 200 each gun. Reloads for each turret weighs 30lbs and cost VE.</br> </br> '''FLOATER TANK'''[https://www.pinterest.com/pin/166211042489560403/visual-search/]: military hover tank land vehicle. '''Cost''' MR (M). '''Chassis''' Super-Heavy - Size 8, '''TS''' 35mph, '''Handling''' -2, '''Toughness''' 50 (21), '''Wounds*''' +2, '''Crew''' 4. '''Mods''' (0 remaining): AMCM (Anti-Missile Counter Measures. Add +2 to ''Drive'' or ''Tech Use'' checks made to evade missile attacks) (1), Armor VII (AP +14, Heavy) (7), Crew Reduction (+4), Electromagnetic Shielding (Add +6 to the vehicle’s effective Toughness vs. EMP missiles) (1), Environmental Seal (2), Hover (5), Fixed Weapon (1), Food Storage (20 man-days) (1), Linked Weapon Turrets (2), Reinforced Chassis III (Tough +6) (6), Speed II (+20mph) (4), Targeting System (negates up to four points of penalties) (1), Weapon Turret (4) </br> '''''Weapons'''''</br> One Twin-link Medium Machine Gun Turret: Range 50/100/200, Damage 2d10+3, AP 2, ROF 4, Shots 200 each gun. Reloads for each turret weighs 30lbs and cost VE. </br> Light Flame Throwers (forward fixed): Range Blast or 12" and MBT, Damage 2d12, AP ignore non-sealed armor, Shots 10, Reload P</br> Heavy Cannon Turret: Range 350/700/1,400, Damage 5d10, AP 30, HW, ROF 1, Shots 30, Note MBT, Reload VE.</br> </br> '''ATTACK FLITTER''': military attack anti-grav jet. '''Cost''' R (M). '''Chassis''' Super-Heavy -Size 8, '''TS''' 850mph (can hover), '''Handling''' +3, '''Toughness''' 30 (7), '''Wounds*''' +2, '''Crew''' 2. '''Mods''' (3 remaining): Aircraft, Anti-Grav (2), AMCM (Anti-Missile Counter Measures. Add +2 to ''Pilot'' or ''Tech Use'' checks made to evade missile attacks) (1), Crew Reduction (+4), Environmental Sealing (High Atitude) (2), Fixed Weapons (2), Handling III (8), Missile Lauchers (4) and Missile Storage for 24 light missiles or 16 heavy or 8 Anti-Tank (2), Radar (1), Speed V (+250mph) (5), Targeting System (negates up to four points of penalties) (1)</br> '''''Weapons'''''</br> One Quad-link forward fixed Medium Laser Cannons: Range 800/1,600/3,200, Damage 3d10+6, AP 10, ROF 1, Shots 100.</br> Four forward Missile Launchers: Range 1,000/2,000/4,000, ROF 1. Damage by Missile Type --''Light'' Damage 5d6, AP 6; ''Heavy'' Damage 8d6, AP 12; Anti-Tank Damage 8d6, AP 50</br>
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