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Attack of the Pentan mummies
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=characters of the Darkstar company= *'''Rothar Foe-Smiter''', son of Garr, is a young warrior from the Three Marks clan of the Bison people. He left home to fight the Lunar invaders, but was forced to lay low in Sartar. The villagers of Apple Lane offered him a haven, and when they asked him to help retrieve what had been stolen by trolls, he agreed. In accomplishing this task, he met stalwart companions and joined a group of newtlings. In the course of helping return the newtling ancestor King Eft, he helped to slay a first age lizard, and made strong allies for the future. He heroquested as Waha, and helped to defeat the servants of Chaos. His new-found confidence shines through. His skin was toughened by the blood of the lizard, and he has gained an uncanny awareness of the presence of certain lizards. The newtlings tattooed a warmth matrix upon him. From King Eft's treasures Rothar was given a bracelet that will allow waterbreathing. Through his heroquest, Waha has granted him repeated access to Makalla, a spirit of Law. The death of one of the villagers has left Rothar in possession of the โTin Cow Bellโ which contains the spirit Buttercup. From one of the defeated trolls he has gained a Shimmer matrix. And finally, he has agreed to continue the pursuit of Whiteye, the troll leader of the bandits. Altogether, things are looking up for the man from Prax. *'''Proxenus'''. A middle class farmer from Sun Dome country, a conservative patch of ossified culture in which Proxenus is a misfit, he is a tall, lean hoplite of traditional appearance apart from a set of very unconventional trousers. He seems to have a problem with tradition, authority, restrictions and generalists. Rather than outward defiance, he prefers to slide off through unexpected avenues of approach and suddenly appear, having achieved his goals and showing you the paperwork you signed for. This is not an endearing trait, and his perpetual smirk does not help matters. As a result he is often sent on any and all sorts of tasks away from those in charge, a situation that suits everyone. Proxenus, with his aversion to doing anything simple, tends to blunder into complex situations beyond his comprehension and competence. The Adventure of The Rainbow Mounds is a good example, where a simple bounty turned into a series of mythic heroquest encounters, a forming of friendships with a variety of trollkin and his ejection via dragonewt plinth into the far distance. As he was already overdue, this not making matters any better.Proxenus has managed, in defiance to all probability and good taste, to accomplish the harder version of the Hill of Gold Heroquest (entirely due to doughty companions). As such his yellow accoutrements have turned red and he has access to fire powers. Go figure.His weapons are spear, sword and (shudder) mace. He's so for it when he gets home. *'''Dolwynn Flewynn - Hunter'''.A Tarsh Exile and former mercenary, Dolwynn Flynn passes himself off as an initiate of 'the Hunter' and is a paid up member of the Foresters guild. He is also secretly an initiate of Orlanth Adventurous [the Secret Wind, who are basically a bunch of bandit/outlaws in occupied Sartar], and is seeking a safe haven. He has relatives out West that he is generally attempting to find, though this isn't the first time he's got sidetracked...His formerly noble house has made a living as monster hunters for hire since their retreat to Sartar. He is pretty good at it, but talks up his past kills...a lot. He plays on the friendly relationship between the seven mothers and hunter gods to keep his head down and out of trouble. Dolwynn has a companion, Astis - an awakened and speech capable Alynx. They have been bonded since a hunters high holy ceremony two years ago - but they are not allied spirits in the normal sense. Rather it is a relationship - one both have been known to bemoan as a geas from the hunter god, despite their obvious affection for each other.Dolwynn was passing through Apple Lane when he was approached in his capacity as a monster hunter to retrieve their stolen goods from White eyes gang. Expecting yet another hyped up bushwacking with a bunch of rag tag swords for hire, he was unexpectedly thrown into deeper and deeper peril, starting with the befriending and championing of the newtling folk against an ancient enemy that tested his claims as a monster killer and culminating in representing Orlanth himself in a troll based heroquest. *Through it all, he was forced to consider and reconsider his actions, his directions and his responsibilities. For every gift he gained - blood drenched skin, the dance of the thunder lizard, surety and confidence in his own destiny, the bullroarer of his patron god, powers over and with the ice and cold of his lover and his somewhat daughter - he learned a lesson in his place in the world and how it was a right, not a privelige. *Now he has entered a dragon path to who knows where, his companion by his side and a new hearth - albeit of rainbow hued lynx kittens - for the hunter in him to protect. He has made friends that can only be made through the experiences they have shared and the bluster he once hid behind has faded away under a new surety - there are things they have to do, this group. There are no coincidences. *'''Slim Dusty -Sage'''. A Torkani wanderer
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