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==Maiming Wounds== ''Atlas of the Latter Earth 161'' When a character is Mortally Wounded, they need to make a Physical saving throw. If they succeed at it, they avoid permanent maiming. If they fail, they roll on a table that produces results that include laming, limb loss, scarring, infection, mental trauma, etc. "Deathblow' results earn a re-roll. A repeated result means a mere flesh wound with no lasting effect, even if they’ve got another arm, leg, or hand they could lose. A physician who spends a scene tending them immediately after the injury and succeeds on a difficulty 10 Int/Heal or Dex/Heal skill check can allow a maimed target to make another saving throw with a bonus equal to the physician’s Heal skill. On a success, it’s really a flesh wound after all. Only one such first aid attempt can be made. If magical healing exists in this world, it can also be used immediately after the injury to allow a saving throw re-roll attempt, though it heals no hit point damage. Only the most powerful magics can actually heal a confirmed maiming wound, however, and the GM decides what magic would qualify.
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