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===LUNOMANCY=== '''Spellcasting Skill:''' Wyld Sorcery '''Prime Attribute:''' Willpower '''Casting Spells:''' Madness and Wyld Sorcery are the best of friends, and many of the most powerful sorcerers are quite insane. Lunomancy allows them to tap this affinity, and inflict it on others. '''Initiate:''' An Initiate of Lunomancy can see the touch of madness on others, and can identify individual lunacies. However, a Lunomancer can never see his own madness. '''Adept:''' An Adept can subtly enhance or suppress existing madnesses, for example making a slightly perfectionist individual into an obsessive compulsive. Temporary “madnesses” such as fear, anger and lust can also be enhanced or suppressed. '''Master:''' A Master can inflict madness on those who are entirely sane, and though these psychoses rarely last more than a day the sensation of having once been mad will be carried by the victim always. '''Archmage:''' An Archmage’s madnesses last far longer, often for a full month or more. They are also far more extreme, and the Archmage can craft neuroses and madnesses not normally part of the human condition.
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