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==Strange Places== ===The Lost Woods=== ''Anybody who comes into the forest will be lost'' ''Here the Masquerade Never Ends''—If you disguise your identity in the Lost Woods, everybody will treat you as who you disguise yourself as. Including yourself. You must Keep Your Cool to unmask if others are present. ===The Drake Family Crypts=== ''As we are now, they once were. As they now are, we may be'' —Drake Family Motto upon the graves, tombs, and crypts ''At the Edge of the Outer Darkness''—You cannot reach the true tombs of the Drake family without a family member bringing you there. In the True Crypts, when you spill a wound worth of blood you may ask a question for each wound worth of blood spilled. The bones of the Drake family dead will answer honestly. If you follow the advice of the bones, mark xp (once per advance regardless of questions asked). When you reject the answers and seek your own way, take +1 forward. ===The Outer Darkness=== ''Whispering Darkness''—Those lost in the Outer Darkness who enter into what would be stressful / dangerous situations in the regular world, risk suffering harm to their sense of self and identity. Instead of suffering physical harm, those subject to such things roll +Cool as they try to shut out the voices in the dark. On a 10+, the voices are shut out for now. On a 7-9, the MC will choose one: * You lose something or someone you were attending to * You miss noticing something important * A secret about you passes from your mind entirely and into the outer darkness (the MC will ask you) * A memory or secret comes into your mind from the outer darkness (the MC will tell you) On a miss, the MC will choose one: * You are tricked deeper into the outer darkness. * Your body becomes a vessel for the whispers, or one of the whisperers, for a few moments you do things under their direction and come to without any idea of what you did * Your nature is transformed, the MC will ask you how and you will answer and as part of the answer exchange the ratings of two stats
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