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==Feats & Class Features== *Monk Bonus Feat (1) Improve Grapple *Monk Flurry of Blows (-1/-1) *Monk Improved Unarmed Strike *Monk Evasion *Monks Bonus Feat (2) Deflect Arrow *Psion Bonus Feat (1) Psionic Fist *PsionBonus Feat (5) Psicrystal Affinity *Human Bonus Feat: Combat Expertise *Feat Level (1): Dodge *Feat Level (4): Blindfighting *Feat Level (7): Improved Trip ===Campaign Bonus Feat=== '''Exercises of Arnd''' Type: General Source: Dragon #319 You follow the teachings of the legendary ancient general-priest Arnd of Tdon, practicing a rigidly defined set of physical exercises every day to maintain peak fighting effectiveness. ''Benefit:'' You practice a daily regimen of exercises that grant you special bonuses in combat. You choose which bonus you'd prefer before conducting your exercise, modifying your regimen slightly to achieve the desired effect. Granted effects last until the next time you perform the exercises of Arnd. Conducting exercises of Arnd require 8 hours of rest to clear the mind. You do not have to slumber for every minute of this time, but you must refrain from movement, combat, spellcasting, skill use, conversation, or any other fairly demanding physical or mental task during the rest period. If your rest is interrupted, each interruption adds hour to the total amount of time you must rest in order to clear your mind, and you must have at least 1 hour of uninterrupted rest immediately prior to conducting the exercises of Arnd. If you do not need to sleep for some reason, you still must have 8 hours of restful calm before conducting the exercises. *Rite of Battle: You get a +1 morale bonus on melee attack rolls with a specific weapon you incorporate into your exercise. *'''Rite of Calm: You get a +1 resistance bonus on all saving throws.''' *Rite of Fitness: You gain +6 temporary hit points.
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