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==Upgrades== ===Supply Drop Launcher=== 50cr, 1 compartment Speed StandardDeviation Strength Damage SaveModifier AmmoRoll Special 5 2d6 -- -- -- 4+ Resupply Although the name implies that these are modified drop pods, this is a misnomer. In fact, they are modified torpedoes: the warhead has been removed and replaced with a small storage compartment that can be used to ferry ammo and supplies quickly to the surface. A supply drop can be called down as a support action during a game. Then, any model in base-to-base contact with the pod can immediately test to re-supply any weapon that has failed its ammo roll. Supply Drop launchers can also be used in between encounters if the dropship is unable to re-supply the ground force ===Cluster Missile=== Speed StandardDeviation Strength Damage SaveModifier AmmoRoll Special 5 2d6 5 1 -1 5+ D6+1 Blast Templates When launched from the HQ Ship, the cluster missile flies to a couple hundred feet over the target where it splits into several bomblets that explode over a large area. Once the final targeting point has been located, place one blast marker on the spot. Next, roll a d6 to see how many additional blast templates need to be placed. For each additional blast template, roll the artillery dice and place the template accordingly. A result of a misfire means that the bomblet was a dud, so no blast template was placed. ===Thor Rockets=== Speed StandardDeviation Strength Damage SaveModifier AmmoRoll Special 10 1d6 6(9) 1(d6) -1(-4) 5+ Gas Template The name of this weapon is kind of a misnomer: Thor Rockets are in fact not rockets at allβthey are instead super dense rounds of depleted uranium fired at ultra-high velocity out of a rail gun. Each round impacts the ground with the kinetic energy of a small meteor, causing a sizable explosion. However, the real damage is done at the point of impact. Any models or vehicles in the hole of the Gas Template take the higher level of damage that is in the parenthesis. ===Orbital Defense Laser=== Speed StandardDeviation Strength Damage SaveModifier AmmoRoll Special -- -- 9 2d6 -8 4+ Cannot Target Troops The Orbital Defense Laser is effectively a super-long range Lascannon that can provide support from the heavens. It is exceptionally accurate, and travels fast as light. However, due to the lower resolution of ships sensors, it is unable to lock onto individual man-sized targets, and thus it can only be used against large targets, making it an ideal anti-vehicle weapon. ===Power Field Generator=== Speed StandardDeviation Strength Damage SaveModifier AmmoRoll Special 5 1D6 -- -- -- 6+ 3+ unmodified save. Need a pathway blocked? Need something to cover your retreat? Call in a power field drop. Once the power field generator is placed, it deploys a wall of power 3d6β long (centered on the generator) and six inches high, and 1β wide. If at any point, the power field is completely blocked by a solid wall, it ends there even if it could have extended further. A power field in place may not be moved through, and any shots trying to shoot through it are deflected on a 3+. The generator itself may be attacked (it is T5 with 1 wound), but its power field surrounds it as well, so any attacks on the generator are treated as shooting through a power field. The gang who deployed the power field can use a support action to have the HQ ship deactivate the field as long as they can get into contact with the ship. The deactivation occurs immediately after the call is put through. ===Point Defense Gun=== ===Turret Battery=== ===Tractor Beam=== ===Auto repair=== [[NiS/index|Back to Index]]
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