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====Modifier Types==== Here is a list of the different modifier your character can have. =====Ability Modifier===== The bonus or penalty associated with a particular ability score. Ability modifiers apply to die rolls for character actions involving the corresponding abilities. =====Circumstance Modifier===== A circumstance bonus (or penalty) arises from specific conditional factors impacting the success of the task at hand. Circumstance bonuses stack with all other bonuses, including other circumstance bonuses, unless they arise from essentially the same source. =====Deflection Bonus===== A deflection bonus affects Defense Resistance and is granted by an effect that makes attacks veer off harmlessly. Deflection bonuses stack with all other bonuses to Defense except other deflection bonuses. =====Dodge Bonus===== A dodge bonus improves Defense Resistance resulting from physical skill at avoiding blows and other ill effects. Any situation or effect (except wearing armor) that negates a character's Dexterity bonus also negates any dodge bonuses the character may have. Dodge bonuses stack with all other bonuses to Defense, even other dodge bonuses. =====Enhancement Bonus===== An enhancement bonus represents an increase in the sturdiness and/or effectiveness of armor or natural armor, or the effectiveness of a weapon, or a general bonus to an ability score. Multiple enhancement bonuses on the same object (in the case of armor and weapons), creature (in the case of natural armor), or ability score do not stack. Only the highest enhancement bonus applies. =====Insight Bonus===== An insight bonus improves performance of a given activity by granting the character an almost precognitive knowledge of what might occur. Multiple insight bonuses on the same character or object do not stack. Only the highest insight bonus applies. =====Luck Modifier===== A luck modifier represents good (or bad) fortune. Multiple luck bonuses on the same character or object do not stack. Only the highest luck bonus applies. =====Morale Modifier===== A morale bonus represents the effects of greater hope, courage, and determination (or hopelessness, cowardice, and despair in the case of a morale penalty). Multiple morale bonuses on the same character do not stack. Only the highest morale bonus applies. Non-intelligent creatures (creatures with an Intelligence of 0 or no Intelligence at all) cannot benefit from morale bonuses. =====Pain Penalty===== Some wounds are so painful that you cannot act without causing yourself more pains resulting in a penalty to all actions. Pain penalty from different wounds does not stack, but pain penalty provided by a single attack does stack. =====Profane Modifier===== A profane bonus (or penalty) stems from the power of evil. Multiple profane bonuses on the same character or object do not stack. Only the highest profane bonus applies. =====Racial Modifier===== Races have different capabilities resulting in modifiers from most attributes. =====Sacred Modifier===== A sacred bonus (or penalty) stems from the power of good. Multiple sacred bonuses on the same character or object do not stack. Only the highest sacred bonus applies. =====Size Modifier===== A size bonus or penalty is derived from a creature's size category.
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